King of Fighters NeoWave

Place for discussing homebrew games, development, new releases and emulation.

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yzb
Developer
Posts: 48

King of Fighters NeoWave

Post#1 » Mon Nov 16, 2020 6:17 am

kofnwj - 副本 - 副本.png
kofnwj - 副本 - 副本.png (93.18 KiB) Viewed 8891 times


port from Sammy Atomiswave
1-2 player
standart controller, arcade stick

Ported from megavolt85 code, thanks for his enthusiastic help :mrgreen:

Thanks to megavolt85 for helping to make the GDI format and cover

Thanks to megavolt85 sonic3D for technical guidance




2020.11.26
FIX CDI
Warning, CDI version cannot be burned

Add a cdi image, there is no burning test, just run it with gdemu is working

The data has been moved to around 600M, and some simple optimizations have been made

Please do not burn it, please test it with GDEMU USB SD HDD MODE, and please tell me the test result


Warning, CDI version cannot be burned


DOWNLOAD_CDI_V3



2020.11.26

Fixed the freezing problem of now loading on mode


2020.11.24

Fix the black screen


2020.11.23
Fix the problem that the music is not playing properly when the time is about to end


Please download replace the original file




2020.11.22
Fix the black screen is too long :mrgreen:






GDI format (note that there will be an unknown black screen time of 10 seconds at the beginning, please be patient)

All characters archive is turned on
In the selection screen, on the avatars of K’, Maxima, WHIP, JOHN, and Yashiro Nanakase team , press and hold the start button to select the corresponding hidden characters

Hold down the start button on Mai's avatar to select angel

Press the start button on SHINGO YABUKI avatar to select k9999

Because the colors of these two characters are not normal, I didn’t announce them. Now you have the choice. :mrgreen:

DOWNLOAD

cmd for insert settings from demul:

Code: Select all

dd if=kofnwj.sram of=track03.iso bs=2048 seek=57644 count=6
Attachments
King of Fighters NeoWave_fix_202011.26.7z
(999.96 KiB) Downloaded 115 times
Last edited by yzb on Thu Nov 26, 2020 10:28 pm, edited 19 times in total.

kremiso
Prince of Persia
Posts: 351

Re: King of Fighters NeoWave

Post#2 » Mon Nov 16, 2020 6:26 am

no time to rest these days :)
many thanks, test in progress

slivercr
photon blast
Posts: 108

Re: King of Fighters NeoWave

Post#3 » Mon Nov 16, 2020 6:34 am

Thank you, yzb!

shelcoof
shadow
Posts: 13

Re: King of Fighters NeoWave

Post#4 » Mon Nov 16, 2020 6:54 am

there's just no stopping all these ports!!

Forget PS5 we still got the Dream going!@

User avatar
dreamcast-news
Arabian Night
Posts: 339

Re: King of Fighters NeoWave

Post#5 » Mon Nov 16, 2020 7:22 am

Thanks !
Image
- Dev - Hacks - Homebrews - Games - Demos -

Jade1975
lithium
Posts: 37

Re: King of Fighters NeoWave

Post#6 » Mon Nov 16, 2020 7:34 am

Thank you works perfect on Gdemu https://www.youtube.com/watch?v=dl0BjtUinVk

Acey
dark night
Posts: 50

Re: King of Fighters NeoWave

Post#7 » Mon Nov 16, 2020 7:46 am

Works perfect on sd adapter serial

User avatar
aldair
Animated Violence
Posts: 499

Re: King of Fighters NeoWave

Post#8 » Mon Nov 16, 2020 8:47 am

Acey wrote:Works perfect on sd adapter serial

how did it work on the sd card?

mazinkay
noob
Posts: 1

Re: King of Fighters NeoWave

Post#9 » Mon Nov 16, 2020 8:50 am

THANKS

User avatar
Nico0020
DC-Talk Addict
Posts: 510

Re: King of Fighters NeoWave

Post#10 » Mon Nov 16, 2020 8:51 am

Seriously, how are you pumping these out so fast? You're amazing!

Sent from my Pixel 3a using Tapatalk

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