King of Fighters NeoWave(2022.03.01)

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King of Fighters NeoWave(2022.03.01)

Post#1 » Mon Nov 16, 2020 6:17 am

kofnwj - 副本 - 副本.png
kofnwj - 副本 - 副本.png (93.18 KiB) Viewed 49403 times

port from Sammy Atomiswave
1-2 player
standart controller, arcade stick

Ported from megavolt85 code, thanks for his enthusiastic help :mrgreen:

Thanks to megavolt85 for helping to make the GDI format and cover

Thanks to megavolt85 sonic3D for technical guidance

2022.03.01---Update GDI version
King of Fighters NeoWave_fix_2022.03.01.rar
(1.15 MiB) Downloaded 5088 times

------Fixed the problem that the original memory card could not be archived and read
------Fixed the problem of wrong save time
------Fixed the problem of abnormal screen when using rgbs cable, in addition, there will be no prompt screen on the file reading screen in rgbs mode (there is no test environment, I need someone to help me test)

2021.12.12 - Update of GDI version

------ fixes a problem with high score records not being recorded properly
------ fixes the problem that the ABCD keys in the game do not correspond to the joystick when selecting the order of appearances and taking over the level. The ab key in the game is now defined as the ab key of the joystick, the cd key as the x and y keys of the joystick, and the L and R keys of the joystick as the HEAT mode switch

It is now possible to store your high scores :mrgreen:


Added save/load feature. (6 blocks of storage space are required.)


Data is load from memory card plugged in A-port of 1P controller during game booting.

Press A+B+Start during game play brings the arcade board setting menu. Data will be saved to memory card plugged in A-port of 1P controller on exiting the menu.

Warning message will be displayed if there's anything wrong happened in verifing the data.

Thanks SWAT and SONIC3D for providing related tech infomation. Thanks chie and glf999 for creating the save data icon.

BTW. I have only tested it working on my Nexus 4M memory card.

So use this hack at your own risk. Better backup exist game saves on your memory card/VMU in case any critical bug exist. :oops:


Enter to system menu - press A+B and click START
Navigate in system menu - click Key down for select next option, click Key A for enter

King of Fighters NeoWave20210111.rar
(1.13 MiB) Downloaded 8627 times

This version of cdi has been burned by my friend veronica. It can run on his host, so it should be burnable. Welcome to burn test
(Thanks to my friend veronica, he has wasted a lot of blank cdr discs :mrgreen:


Warning, CDI version cannot be burned

Add a cdi image, there is no burning test, just run it with gdemu is working

The data has been moved to around 600M, and some simple optimizations have been made

Please do not burn it, please test it with GDEMU USB SD HDD MODE, and please tell me the test result

Warning, CDI version cannot be burned


Fixed the freezing problem of now loading on mode


Fix the black screen

Fix the problem that the music is not playing properly when the time is about to end

Please download replace the original file

Fix the black screen is too long :mrgreen:

GDI format (note that there will be an unknown black screen time of 10 seconds at the beginning, please be patient)

All characters archive is turned on
In the selection screen, on the avatars of K’, Maxima, WHIP, JOHN, and Yashiro Nanakase team , press and hold the start button to select the corresponding hidden characters

Hold down the start button on Mai's avatar to select angel

Press the start button on SHINGO YABUKI avatar to select k9999

Because the colors of these two characters are not normal, I didn’t announce them. Now you have the choice. :mrgreen:


cmd for insert settings from demul:

Code: Select all

dd if=kofnwj.sram of=track03.iso bs=2048 seek=57644 count=6
King of Fighters NeoWave_fix_202011.26.7z
(999.96 KiB) Downloaded 2590 times
Last edited by yzb on Mon Feb 28, 2022 8:29 pm, edited 29 times in total.

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Posts: 966

Re: King of Fighters NeoWave

Post#2 » Mon Nov 16, 2020 6:26 am

no time to rest these days :)
many thanks, test in progress

Posts: 127

Re: King of Fighters NeoWave

Post#3 » Mon Nov 16, 2020 6:34 am

Thank you, yzb!

Posts: 16

Re: King of Fighters NeoWave

Post#4 » Mon Nov 16, 2020 6:54 am

there's just no stopping all these ports!!

Forget PS5 we still got the Dream going!@

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Prince of Persia
Posts: 344

Re: King of Fighters NeoWave

Post#5 » Mon Nov 16, 2020 7:22 am

Thanks !
- Dev - Hacks - Homebrews - Games - Demos -

Posts: 66

Re: King of Fighters NeoWave

Post#6 » Mon Nov 16, 2020 7:34 am

Thank you works perfect on Gdemu

Posts: 66

Re: King of Fighters NeoWave

Post#7 » Mon Nov 16, 2020 7:46 am

Works perfect on sd adapter serial

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Posts: 802

Re: King of Fighters NeoWave

Post#8 » Mon Nov 16, 2020 8:47 am

Acey wrote:Works perfect on sd adapter serial

how did it work on the sd card?

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Re: King of Fighters NeoWave

Post#9 » Mon Nov 16, 2020 8:50 am


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Sunday Shootout
Posts: 646

Re: King of Fighters NeoWave

Post#10 » Mon Nov 16, 2020 8:51 am

Seriously, how are you pumping these out so fast? You're amazing!

Sent from my Pixel 3a using Tapatalk

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