King of Fighters NeoWave(2021.01.11)

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k-do
fire
Posts: 84

Re: King of Fighters NeoWave

Post#91 » Mon Nov 30, 2020 9:15 pm

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yzb
Developer
Posts: 74

Re: King of Fighters NeoWave(2020.12.16Update the burnable cdi version)

Post#92 » Wed Dec 16, 2020 9:57 am

2020.12.16
This version of cdi has been burned by my friend veronica. It can run on his host, so it should be burnable. Welcome to burn test
Thanks to my friend veronica, he has wasted a lot of blank cdr discs :mrgreen:

Jade1975
lithium
Posts: 49

Re: King of Fighters NeoWave(2020.12.16Update the burnable cdi version)

Post#93 » Wed Dec 16, 2020 12:48 pm

yzb wrote:2020.12.16
This version of cdi has been burned by my friend veronica. It can run on his host, so it should be burnable. Welcome to burn test
Thanks to my friend veronica, he has wasted a lot of blank cdr discs :mrgreen:





Thanks https://youtu.be/DmnEaCzbQJY

BlazedRunner
undertow
Posts: 27
Contact:

Re: King of Fighters NeoWave(2020.12.16Update the burnable cdi version)

Post#94 » Wed Dec 16, 2020 5:20 pm

Yeeessss! Thanks guys

So I guess now we have knights of valour and KOF neowave as fully burnable .CDI

Wow thank you for all this hard work! Appreciate it fully
:geek:

Dreamcast:PAL,Model 1,VGA Box

Twitch.tv/Blaz3dRunner

yzb
Developer
Posts: 74

Re: King of Fighters NeoWave(2021.01.11)

Post#95 » Mon Jan 11, 2021 7:53 am

2021.01.11

Enter to system menu - press A+B and click START
Navigate in system menu - click Key down for select next option, click Key A for enter

I ported it from megavolt code again :mrgreen:

Jade1975
lithium
Posts: 49

Re: King of Fighters NeoWave(2021.01.11)

Post#96 » Mon Jan 11, 2021 8:54 am

yzb wrote:2021.01.11

Enter to system menu - press A+B and click START
Navigate in system menu - click Key down for select next option, click Key A for enter

I ported it from megavolt code again :mrgreen:




thanks https://youtu.be/21zdC3fOw6M

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fabio14789
undertow
Posts: 31

Re: King of Fighters NeoWave(2021.01.11)

Post#97 » Mon Jan 11, 2021 3:37 pm

yzb wrote:2021.01.11

Enter to system menu - press A+B and click START
Navigate in system menu - click Key down for select next option, click Key A for enter

I ported it from megavolt code again :mrgreen:

perfection just insert coin button

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hyp36rmax
shadow
Posts: 9

Re: King of Fighters NeoWave(2021.01.11)

Post#98 » Mon Jan 11, 2021 6:02 pm

Oh shit! Menu Support!

ubersaurus
shadow
Posts: 11

Re: King of Fighters NeoWave(2021.01.11)

Post#99 » Mon Jan 11, 2021 6:29 pm

yzb wrote:2021.01.11

Enter to system menu - press A+B and click START
Navigate in system menu - click Key down for select next option, click Key A for enter

I ported it from megavolt code again :mrgreen:


This is great! Thank you!

Incidentally, is there any chance that you or Megavolt can fix the underlying issue with the Z button not being recognized? It would be great for these fighting games to have the function from the fifth button copied to it like with the triggers on a normal controller.

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shano
lithium
Posts: 42

Re: King of Fighters NeoWave(2021.01.11)

Post#100 » Thu Jan 14, 2021 12:31 am

Just wondering with the system menu can you remap the buttons to whatever you like?

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