King of Fighters NeoWave(2022.03.01)

Moderators: pcwzrd13, deluxux, VasiliyRS

trekts
dark night
Posts: 57

Re: King of Fighters NeoWave

Post#21 » Mon Nov 16, 2020 10:48 am

Tested this one a bit. So far so good. Gonna do some more tests later in the day.

qupe75
photon blast
Posts: 104

Re: King of Fighters NeoWave

Post#22 » Mon Nov 16, 2020 10:50 am

Thank you.

Did you have to lose the intro? I'm struggling to pull off some of the characters easier moves for some reason, Terry Bogards for example, but not sure why.

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RetrOrigin
rebel
Posts: 22

Re: King of Fighters NeoWave

Post#23 » Mon Nov 16, 2020 10:58 am

qupe75 wrote:Thank you.

Did you have to lose the intro? I'm struggling to pull off some of the characters easier moves for some reason, Terry Bogards for example, but not sure why.


I believe the Intro doesn't show up when Freeplay is enabled since the game normally cancels the intro when quarters are inserted into the [real] machine.
My Youtube channels:
RetrOrigin (English channel):
https://www.youtube.com/channel/UCQ0PXN ... d7dDD-_GjQ
PolyXtation (Spanish channel):
https://www.youtube.com/channel/UCKKbD8 ... nC5lwJCDAQ

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titchgamer
rebel
Posts: 24

Re: King of Fighters NeoWave

Post#24 » Mon Nov 16, 2020 10:59 am

Dang I aint got time to finish one game before 3 more appear LOL

Thank you! :D

Mel Geo CDZ
shadow
Posts: 7

Re: King of Fighters NeoWave

Post#25 » Mon Nov 16, 2020 11:51 am

wonderful, it was the kof I most wanted on Dreamcast> <To friends here who are working with the settings, could you please provide the following button configuration:
X = weak punch
A = weak kick
y = strong punch
B = strong kick
L = heating mode
R = CD attack

thank you so much to all this amazing community that has kept fans loving the Dreamcast for years.

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mr.lameandwatch
shadow
Posts: 12

Re: King of Fighters NeoWave

Post#26 » Mon Nov 16, 2020 12:08 pm

Great work as always YZB, thanks for helping bring this one!
Image

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pitito
dark night
Posts: 61

Re: King of Fighters NeoWave

Post#27 » Mon Nov 16, 2020 1:09 pm

Thanks YZB, I see that you have also started porting the atomisware games ...

Thank you very much again.... :mrgreen:

sidnei55
rebel
Posts: 20

Re: King of Fighters NeoWave

Post#28 » Mon Nov 16, 2020 1:28 pm

Very thx YZB :)

lacatauros
noob
Posts: 2

Re: King of Fighters NeoWave

Post#29 » Mon Nov 16, 2020 1:36 pm

woks perfect on redream on a raspberry pi 4

beanboy
Wazza
Posts: 1249

Re: King of Fighters NeoWave

Post#30 » Mon Nov 16, 2020 1:39 pm

Oy! Nice work dude(s). Thanks.

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