Atomiswave Conversions FAQ

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fafadou
Sunday Shootout
Posts: 676

Re: Atomiswave Conversions FAQ

Post#141 » Tue Dec 22, 2020 3:34 am

Someone had tried the fist of the north star update ?

fernan1234
noob
Posts: 3

Re: Atomiswave Conversions FAQ

Post#142 » Mon Dec 28, 2020 7:18 pm

Is demul the only emulator where we can make SRAM config changes? For some reason I have been unable to get demul to work.

slivercr
core
Posts: 127

Re: Atomiswave Conversions FAQ

Post#143 » Tue Dec 29, 2020 11:19 pm

fernan1234 wrote:Is demul the only emulator where we can make SRAM config changes? For some reason I have been unable to get demul to work.


No! People have been able to change settings with flycast, too.

viewtopic.php?f=5&t=13621&start=90#p140157

fernan1234
noob
Posts: 3

Re: Atomiswave Conversions FAQ

Post#144 » Wed Dec 30, 2020 11:03 pm

slivercr wrote:No! People have been able to change settings with flycast, too.

viewtopic.php?f=5&t=13621&start=90#p140157


Thanks, that's good to know. I did manage to get demul working by getting an earlier 0.7 release instead of the latest binaries on the official website.

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areyareadyherewego
fire
Posts: 84

Re: Atomiswave Conversions FAQ

Post#145 » Thu Dec 31, 2020 10:53 pm

what is (or was if you played Atomiswave in the day) everyones favorite Atomis game and why?

saku3
lithium
Posts: 38

Re: Atomiswave Conversions FAQ

Post#146 » Fri Jan 01, 2021 9:22 pm

any news for ngbc and rumble fish 2?

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Ian Micheal
Developer
Posts: 2951
Contact:

Re: Atomiswave Conversions FAQ

Post#147 » Fri Jan 01, 2021 10:50 pm

saku3 wrote:any news for ngbc and rumble fish 2?


New as in what both work on sd card with dreamshell

https://www.youtube.com/watch?v=lD1Shko ... 1jVAPzHTYV

Did whole lot on all of them working here is the play list

buttheadrulesagain
noob
Posts: 1

Re: Atomiswave Conversions FAQ

Post#148 » Mon Jan 11, 2021 3:15 pm

I was playing Metal Slug 6 and it got stuck. I was grabbing the Shotgun and Firebomb at the time.

https://youtu.be/CPvHYc3XGoo

Spider-Dan
noob
Posts: 2

Re: Atomiswave Conversions FAQ

Post#149 » Sun Jan 17, 2021 2:27 am

Looked through the thread and didn't see a comment on this, so:

As the FAQ mentions, the hardcoded button translation from Atomiswave to DC is:

Code: Select all

                         ATOMISWAVE INPUTS ON TOP
                                           _____      _____      _____
               ___                        /  4  \    /  5  \    /  -  \
              |   |                       |  X  |    |  Y  |    |  Z  |
   STICK      |   |         _____         \_____/    \_____/    \_____/
              \   /        /START\   
               | |         |START|         _____      _____      _____
   D-PAD      _| |_        \_____/        /  1  \    /  2  \    /  3  \
ANALOG STICK / | | \                      |  A  |    |  B  |    |C/L/R|
             \_____/                      \_____/    \_____/    \_____/

                         DREAMCAST INPUTS BELOW


I understand a potential reasoning behind this: A and B are much more comfortable and natural buttons to use on a controller than X and Y. However, for the fighting games, this presents a major problem. When playing many of those games in the arcade, Atomiswave button 3 is physically where Dreamcast Z is (rightmost button in the top row), and unfortunately SRAM remapping cannot solve this problem (as Dreamcast Z is hardcoded to "no function"). This effectively makes it impossible to play these arcade fighting games on a Dreamcast Arcade stick with the arcade button layout, which is disappointing.

The list of affected games is as follows:
Fist of the North Star
Guilty Gear Isuka
Guilty Gear X ver 1.5
King of Fighters NeoWave
King of Fighters XI
NeoGeo Battle Coliseum
Rumble Fish
Rumble Fish 2
Samurai Spirits VI

Is there any chance that megavolt85 or yzb can update the hardcoding to the following?

Code: Select all

                         ATOMISWAVE INPUTS ON TOP
                                           _____      _____      _____
               ___                        /  1  \    /  2  \    /  3  \
              |   |                       |  X  |    |  Y  |    |Z/L/R|
   STICK      |   |         _____         \_____/    \_____/    \_____/
              \   /        /START\   
               | |         |START|         _____      _____      _____
   D-PAD      _| |_        \_____/        /  4  \    /  5  \    /  -  \
ANALOG STICK / | | \                      |  A  |    |  B  |    |  C  |
             \_____/                      \_____/    \_____/    \_____/

                         DREAMCAST INPUTS BELOW

As a bonus, this would also immediately correct the button layout on all of the above listed games to match the arcade, including Samurai Spirits VI (which has no button remap feature in the test mode).

Just to reiterate: the primary issue here is not buttons that can be remapped and saved to SRAM, but rather that Atomiswave button 3 has been hard coded to Dreamcast Arcade Stick C instead of Dreamcast Arcade Stick Z. It would be nice if the entire layout were fixed so that future games wouldn't need remapping (and SS6 would have the correct layout), but the showstopper here is really just Atomiswave button 3.

Thanks.

MoeFoh
dark night
Posts: 60

Re: Atomiswave Conversions FAQ

Post#150 » Sun Jan 17, 2021 3:47 am

@Spider-Dan I'd like to see two versions released for each title. One for the arcade stick layout as you proposed and one for the controller layout with layout consistency across all titles.

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