trekts wrote:Currently testing on USB-GDROM:
These are my findings so far:
KOF XI: hung on "Next Stage" screen; stage preview looped over and over. played though most of arcade mode. input lag present
Neogeo Battle Coliseum: Played through the arcade mode three times w/ no freezing, however there are some frame drops that i didn't notice before when i was testing on a gdemu clone, and input lag is present making the bosses especially frustrating.
Samurai Spirits Tenkaichi Kenkakuden: no freezing; input lag present.
The Rumble Fish 1 & 2: No freezing; input lag present.
GGX ver 1.5: Got through most of arcade mode until it froze after beating Ky Kiske (stage 8); input lag present.
I feel like the ports running on the USB-GDROM are a lot more stable, but there's still some issues; mainly input lag and frame drops. i noticed it more here than i did with a gdemu.
alfdaur wrote:I've been playing some these conversions on my GDemu device, and having a great time.
I have a small suggestion, if it hasn't already been raised:
Its a bit diffcult to know when a given game has been updated with a new version - could we have the last date that a game was updated in the link to the game on the first page? a "version" number will probably be confusing as its not clear if its the game version or the conversion version, but the date that the conversion changes were last made would make it easier to see when it was updated (not to mention when all these versions start floating around the internet in a few years time, without some way to see which one is the more recent one)
Oh, and hello dreamcast-talk forum... this was my first post
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