Atomiswave Conversions FAQ

Moderators: VasiliyRS, deluxux

MoeFoh
dark night
Posts: 60

Re: Atomiswave Conversions FAQ

Post#21 » Wed Nov 18, 2020 4:25 pm

Add the dd command for SRAM insertion for each title. The values are different depending on the title.

slivercr
core
Posts: 127

Re: Atomiswave Conversions FAQ

Post#22 » Wed Nov 18, 2020 5:34 pm

mr.lameandwatch wrote:
slivercr wrote:If there's any info that you feel should be in the FAQ, add it below and Ill edit it in!
Let's try to keep this near the top so newcomers will find it easy and hopefully release threads won't be as cluttered with the same questions over and over.


Can we get the info set straight on burning CDI images to CD-R for real hardware? I wasted a few CDs from thinking it would play just like it would on an actual cab, and it was tough to get clear info for that, because various people say it works and some say it doesn't on various threads. I think it would help people who would think it would work like that just because they see a CDI image and expect it to be like burning any other game. If at all there's a way for these games to be optimized for CD-R, i think that should be apart of the status for each release.


The dev who is releasing the games in GDI is not releasing the CDIs. CDIs you see floating around are made by other people, so there's really no way to "set things straight" in the release threads.

There's a thread for CDI versions of each game mentioned in the FAQ, you can ask for help there. I recommend you, and anyone else wanting burn a CDI image they found, to ask in that thread for information.

slivercr
core
Posts: 127

Re: Atomiswave Conversions FAQ

Post#23 » Wed Nov 18, 2020 6:07 pm

MoeFoh wrote:Add the dd command for SRAM insertion for each title. The values are different depending on the title.


Added.

lacatauros
noob
Posts: 2

Re: Atomiswave Conversions FAQ

Post#24 » Wed Nov 18, 2020 6:11 pm

IdeaSpy2.5 wrote:Does anyone knows if there's plan to port the unreleased atomiswave game, like Force Five and Kenju?
https://archive.org/download/forcefive_kenju_leak

just finished kenju on rpi4 via emulation, good game and fun to play

MoeFoh
dark night
Posts: 60

Re: Atomiswave Conversions FAQ

Post#25 » Wed Nov 18, 2020 6:30 pm

For each title (except driving games), tell me the default action for the Dreamcast controller buttons A B X Y & LT. This way I can decide if I need to change the layout using SRAM.

slivercr
core
Posts: 127

Re: Atomiswave Conversions FAQ

Post#26 » Wed Nov 18, 2020 6:54 pm

MoeFoh wrote:For each title (except driving games), tell me the default action for the Dreamcast controller buttons A B X Y & LT. This way I can decide if I need to change the layout using SRAM.


You can play it first and decide.

MoeFoh
dark night
Posts: 60

Re: Atomiswave Conversions FAQ

Post#27 » Thu Nov 19, 2020 3:11 am

Moderator - Please pin this super helpful FAQ. slivercr has spent a lot of time on it. It deserves to be pinned!

slivercr
core
Posts: 127

Re: Atomiswave Conversions FAQ

Post#28 » Thu Nov 19, 2020 11:01 am

New games! Play them, test them, report bugs or lockups if there are any!

User avatar
pcwzrd13
Seen Any Sailors?
Posts: 6261
Contact:

Re: Atomiswave Conversions FAQ

Post#29 » Thu Nov 19, 2020 1:33 pm

Just want to point out to anyone trying to play these in an emulator, both
DEmul and Flycast will play Atomiswave games natively. There's no need to play these ports in an emulator. These are strictly meant for people wanting to play on real hardware.
PSO Characters:
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964

YouTube Channel : Dreamcast Live

nonosto
rebel
Posts: 18

Re: Atomiswave Conversions FAQ

Post#30 » Thu Nov 19, 2020 2:15 pm

Unfortanelly it's seems all game random frezze with USB GDROM. I sent an email to MNEMO, in hope patch soon.

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