Moderators: pcwzrd13, deluxux, VasiliyRS
ianmoone wrote:Bit of a long shot, but has anyone ever tried reverse engineering 'yu suzuki game works vol. 1' to see if the games are running through an emulator? If they are then we should be able to add different roms?
cloofoofoo wrote:Naomi 1 the biggest hold back is twice the vram and main ram and 4x the sound ram. It isnt meant to stream stuff from disc instead either a memory board who loads the whole disc at once or really fast cart system. Even trying to rework the assets is hard because you have to reverse the custom texture formats and custom model formats and maybe even custom audio formats. It pretty common that even on the dreamcast developers didnt adhere to the standards and wrote their own custom stuff. So while this one might be possible its unrealistic to expect one person to do it.
VincentNL wrote:cloofoofoo wrote:Naomi 1 the biggest hold back is twice the vram and main ram and 4x the sound ram. It isnt meant to stream stuff from disc instead either a memory board who loads the whole disc at once or really fast cart system. Even trying to rework the assets is hard because you have to reverse the custom texture formats and custom model formats and maybe even custom audio formats. It pretty common that even on the dreamcast developers didnt adhere to the standards and wrote their own custom stuff. So while this one might be possible its unrealistic to expect one person to do it.
Monkey Ball uses NLObjput format which is nearly reversed, can be imported in Blender (will start soon with the export addon) and shared between a plethora of games.
As per textures and audio files it's just PVR / DTPK / SPSD.
WedgeStratos wrote:Important to note, if we're talking Monkey Ball: Naomi had a GD-ROM add-on board. Monkey Ball released on GD-ROM format.
Return to “New Releases/Homebrew/Emulation”
Users browsing this forum: No registered users