Guilty Gear Isuka

Place for discussing homebrew games, development, new releases and emulation.

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javierv14
fire
Posts: 73

Re: Guilty Gear Isuka

Post#41 » Tue Nov 24, 2020 4:13 pm

KAGE-008 wrote:
javierv14 wrote:wait ,wait what? Flycast can load the roms? how?


Support for the original MAME ROMs was added a long time ago on that emulator.


Intresting, never heard anything about it

cast128dreams
undertow
Posts: 28

Re: Guilty Gear Isuka

Post#42 » Tue Nov 24, 2020 8:19 pm

hi guys I am.new here just wanted to say big thanks to megavolt85...i have bought a gd and I am.adding his wonderful ports. I have been following this forum.since the beginning....once again thank u megavolt85...

KAGE-008
shadow
Posts: 5

Re: Guilty Gear Isuka

Post#43 » Wed Nov 25, 2020 1:40 am

After further investigating the issue, it seems something in the decryption process made the continue/gameover screens to break (or probably those weren't included in the GDI for some reason). This is probably related to stage 3 breakage in Dolphin Blue.

mathieulh
undertow
Posts: 34

Re: Guilty Gear Isuka

Post#44 » Wed Nov 25, 2020 6:18 am

KAGE-008 wrote:After further investigating the issue, it seems something in the decryption process made the continue/gameover screens to break (or probably those weren't included in the GDI for some reason). This is probably related to stage 3 breakage in Dolphin Blue.


Are you sure about this? It seems unlikely, looking at it further, rather than rom corruption, something triggers an exception (might still be due to corruption, but it is more likely trying to reach an "illegal" address.)
Last edited by mathieulh on Wed Nov 25, 2020 3:24 pm, edited 1 time in total.

qupe75
Anarki
Posts: 93

Re: Guilty Gear Isuka

Post#45 » Wed Nov 25, 2020 2:41 pm

Just tested in Redream with 2 players at halfway through player 2 went into an area I couldn't hit them. Is there a way to jump between the foreground and background? Didn't seem to go fully back either.

Wondered if the turn may be better assigned to one of the triggers as there are 2 slash buttons and and a kick and punch button?
Attachments
guilty.png
Last edited by qupe75 on Wed Nov 25, 2020 6:11 pm, edited 1 time in total.

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megavolt85
Developer
Posts: 890

Re: Guilty Gear Isuka

Post#46 » Wed Nov 25, 2020 3:06 pm

KAGE-008 wrote:After further investigating the issue, it seems something in the decryption process made the continue/gameover screens to break (or probably those weren't included in the GDI for some reason).


you are wrong, the problem is different

User avatar
megavolt85
Developer
Posts: 890

Re: Guilty Gear Isuka

Post#47 » Wed Nov 25, 2020 3:38 pm

image updated, redownload
for DreamShell/RetroDream users need change loader adress to 8C000100

mantixero
noob
Posts: 2

Re: Guilty Gear Isuka

Post#48 » Wed Nov 25, 2020 3:54 pm

I just registered to say thank you for all these Atomiswave ports. Combined with the MODE, they've rekindled my interest in the system.

javierv14
fire
Posts: 73

Re: Guilty Gear Isuka

Post#49 » Wed Nov 25, 2020 4:30 pm

Thanks megavolt85 i can confirm the GDI is working perfectly on Redream
no black screen, continue screen available and once count is done press start
it goes to the main screen....great work

User avatar
NeoSnk
Graffiti Grind
Posts: 321
Contact:

Re: Guilty Gear Isuka

Post#50 » Wed Nov 25, 2020 5:13 pm

Working 100% now! Thanks a lot man.
Homebrews + Tutorials + Interviews (Dreamcast/Sega Saturn): https://titangamestudios.com/

I'm Titan_Guy on PSO :)

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