I've just finished up the DLC section, and been a bit clever.
Looking sleek! I wonder what HTML trickery you've been into.
Is there something more to it I'm missing? Is there a reason any additional files couldn't be on the server instead of on the disc?
It was just because you could have everything VMU related in one place easily accessible, also easier to update the list as a new file gets discovered and made available for download instead of compiling another .cdi with the new additions.
However the interface Streeker made looks very good, so I also agree with you as this is not really necessary.
Considering I'm one of the main people reviving the defunct Dreamcast websites, I'd say that's a dead certain
If you could get me a list with the DC compatible URL addresses, I'll compile a Affiliates section of some kind and add those, no problem.
You're right, almost forgot about compatibility issues. The only one I know of: dc.dreamcast-talk.com
Wouldn't it be cool to get people into designing Web 1.0 websites with Dreamcast compatibility?
I connected to Dreampipe's IRC at irc.choopa.net:6667/#dc-chat - it connected and let me leave a message. Huzzah! Integrated IRC exists in the browser already ^_^
I'm just curious as to why you'd read them via the Dreamcast's low resolution browser instead of via a modern PC or the real thing?
Yeah, definitely not a priority.
What sort of tips? GameFAQs kinda removes any point in trying to be a one-stop shop for that kinda thing, but perhaps some more niche tips, such as Widescreen Codebreaker codes, or advice of which versions of games to get to get the most features (Japanese Power Stone 2's online multiplayer, US NFL 2K2's online multiplayer, Japanese Soul Calibur's online leaderboards and DLC, Japanese Buggy Heat's DLC and leaderboards etc)
I like your idea more, please go for it. Hopefully we can get Power Stone 2 multiplayer online functionality revived someday.