Dreamcast katana files

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Roareye
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Re: Dreamcast katana files

Post#171 » Tue Dec 22, 2020 5:56 pm

Ian Micheal wrote:We should be able to change the roach model in simpsons demo if some one wanted me to do it there is 3 version of the bug model ? Does any one want me to do it or try

It would be super interesting to see that happen, yeah I'd be into it :D

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Anthony817
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Re: Dreamcast katana files

Post#172 » Tue Dec 22, 2020 7:40 pm

Hell yeah! Maybe make an ISO with each one and add them to like DCMC or some other front end or game selection menu?
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Loloretro
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Re: Dreamcast katana files

Post#174 » Wed Dec 23, 2020 4:19 am

Congrats

Loloretro
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Re: Dreamcast katana files

Post#175 » Wed Dec 23, 2020 5:45 am

About take the bullet from a dev of Red Lemon and Runcraft. I have talk whit him few years ago...

Red lemon have a other unreleased games named Roswel Conspiracy .

I worked on Soldier of Fortune while I worked at Runecraft. They were a studio that specialised in porting games to other platforms, and my team worked on Dreamcast ports. It was so long ago, that I don't remember most of them, but two that stood out were ports of Monopoly and Scrabble. Both were canned fairly early on.

Before Runecraft, I worked at Red Lemon, who were working on Take The Bullet, a game that was supposed to be available on launch day. I helped out on that game several times, working on the engine code.

I also worked briefly on Roswell Conspiracies, which was a PC and Dreamcast game for a TV cartoon. I don't think that game was ever finished.

I think we had very early versions of Monopoly and Scrabble running, but they were barely playable. I'm not sure why they were cancelled. I suspect Hasbro approached Runecraft about porting to Dreamcast. We were asked to take a look and start the port, but at some point either Hasbro or Runecraft decided not to finalise the contract and the game was pulled. It wasn't because of any technical problems, but may have been financial.

I'm not sure how far Roswell was developed as I left Red Lemon while it was still in pre-production.

Take The Bullet went through several iterations. There was a car chase section that was promising, but was pulled. I'm not sure why the game was dropped, but I believe there were issues with the early hardware and then the relationship with Sega became strained, causing delays before eventual cancellation.

cast128dreams
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Re: Dreamcast katana files

Post#176 » Wed Dec 23, 2020 6:35 am

so nonone knows how much complete is take the bullet yet.i have heard about roswell conspiracies in the past

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Re: Dreamcast katana files

Post#177 » Wed Dec 23, 2020 9:30 am

cast128dreams wrote:so nonone knows how much complete is take the bullet yet.i have heard about roswell conspiracies in the past


A pic of a GDI with a build date of July 01 was posted on twitter by the former head of Red Lemon a few days ago. He said he'll try and get it to the community in 2021. This is a later build than what has just been unearthed. Even if we just get a slightly more refined build of what's been released into the wild already that would be amazing. Yes it's obviously unfinished but their is a considerable amount of a game on display to enjoy even local multiplayer - this isn't Agartha or even Geist Force.

Wishful thinking and It's probable that alot has went down the memory hole but if they want to put the band back together to finish it off I 'd back this in a heart beat. Imagine the madness of seeing this as a launch title of a Dreamcast mini :lol:

stranno
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Re: Dreamcast katana files

Post#178 » Wed Dec 23, 2020 2:54 pm

Loloretro wrote:I worked on Soldier of Fortune while I worked at Runecraft.

So.. any relationship between the Take the Bullet engine and SOF engine? It feels pretty much the same game to me.

What happened with the loading times? Seriously, they're, by far, the longest I've ever seen on any disc console. The longest loading time I've seen in NeoGeo CD is like ~90 seconds. Soldier of Fortune has ~50 loading screens along the game that take freaking 127 seconds each! What makes about 90 minutes staring at loading screens if you want to complete the game. It's insane. Poor QA team :lol:

Other than that the port is fine. Controls are a bit rough but it's quite playable.

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Ian Micheal
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Re: Dreamcast katana files

Post#179 » Wed Dec 23, 2020 3:37 pm

stranno wrote:
Loloretro wrote:I worked on Soldier of Fortune while I worked at Runecraft.

So.. any relationship between the Take the Bullet engine and SOF engine? It feels pretty much the same game to me.

What happened with the loading times? Seriously, they're, by far, the longest I've ever seen on any disc console. The longest loading time I've seen in NeoGeo CD is like ~90 seconds. Soldier of Fortune has ~50 loading screens along the game that take freaking 127 seconds each! What makes about 90 minutes staring at loading screens if you want to complete the game. It's insane. Poor QA team :lol:

Other than that the port is fine. Controls are a bit rough but it's quite playable.


Solder of fortune on gdemu loading is quite fast now .. want see long loading time openbor upt o 5 to 10 mins for some games from cdr or gdemu

Looking at the dir and how it loads level i doubt they have any thing in common but how they look

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Anthony817
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Re: Dreamcast katana files

Post#180 » Wed Dec 23, 2020 4:26 pm

I was just about to ask about SOF but you beat me to it. Yeah with GDEMU and other ODE solutions the game loads each level in no more than 10 seconds. So it absolutely makes the game much more playable. Also, if you have an overclocked DC it REALLY smooths out all the performance issues which admittedly there are few if any other than some slight slowdown in the 2nd level with the helicopter.
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