Dreamcast katana files

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stranno
shadow
Posts: 14

Re: Dreamcast katana files

Post#181 » Wed Dec 23, 2020 4:32 pm

Yeah, GDemu helps, but the retail game takes that time to load.

I havent seen anything close in any other retail game with standard loading times (not installation or shader compilation screens), maybe Playstation 2's Mafia being the second one.

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Anthony817
Shark Patrol
Posts: 3506

Re: Dreamcast katana files

Post#182 » Wed Dec 23, 2020 4:52 pm

Oh yeah for sure it is the longest loading game I ever played. I just wondered what technical reasons for it? Half-Life on Dreamcast people rip on for taking 15 seconds per level hehe, but that is lightning quick comparatively to the up to 2.5 mins to load between some levels in SOF. I once timed it before and it really blew my mind it took that long.

I owned it back in the day too, and my best friend and I would take terns playing and absolutely loved the game but I never let the slow loading get to me back then. But nowadays it is unacceptable for a game to take so long if not having to optimize shaders or something like you mentioned. I guess I forgave the slow loading back in the day for the awesome gore effects and decent FPS gameplay.

I didn't start becoming annoyed with the loading times until I played it again in my 20's and really started paying attention to how slow it was.
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n64ra
noob
Posts: 2

Re: Dreamcast katana files

Post#183 » Tue Jan 05, 2021 11:12 am

Ian Micheal wrote:
Cesarm wrote:
pcwzrd13 wrote:What I really love about Take the Bullet is that it has so many features. :-P


Imagine ... playing multiplayer mode on an 14" CRT


I got these to boot do you know more about these

bugs2.png



bugs1.png
roachworld.png
roachworld2.png[/attachment
[attachment=1]blowup1.png]


That's cool! What are the steps to do so? Thanks

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Ro Magnus Larsson
chill
Posts: 303

Re: Dreamcast katana files

Post#184 » Thu Jan 07, 2021 2:18 am

Ian Micheal wrote:
Cesarm wrote:
pcwzrd13 wrote:What I really love about Take the Bullet is that it has so many features. :-P


Imagine ... playing multiplayer mode on an 14" CRT


I got these to boot do you know more about these

bugs2.png



bugs1.png
roachworld.png
roachworld2.png[/attachment
[attachment=1]blowup1.png]


Are those two games Roar world and Blow Up playables ? I mean is possible to make a GDI or CDI file to play them ?
Ro Magnus Larsson
DC HDD Tester
Argentina.-

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Ian Micheal
Developer
Posts: 2939
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Re: Dreamcast katana files

Post#185 » Thu Jan 07, 2021 2:47 am

Ro Magnus Larsson wrote:
Ian Micheal wrote:
Cesarm wrote:
Imagine ... playing multiplayer mode on an 14" CRT


I got these to boot do you know more about these

bugs2.png



bugs1.png
roachworld.png
roachworld2.png[/attachment
[attachment=1]blowup1.png]


Are those two games Roar world and Blow Up playables ? I mean is possible to make a GDI or CDI file to play them ?

No it's not at this time

n64ra
noob
Posts: 2

Re: Dreamcast katana files

Post#186 » Sat Jan 09, 2021 9:37 am

Ian Micheal wrote:
Ro Magnus Larsson wrote:
Ian Micheal wrote:
I got these to boot do you know more about these

bugs2.png



bugs1.png
roachworld.png
roachworld2.png[/attachment
[attachment=1]blowup1.png]


Are those two games Roar world and Blow Up playables ? I mean is possible to make a GDI or CDI file to play them ?

No it's not at this time


How did you get them to boot?

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