Dreamcast Games Translation - Megathread

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fraggle200
chill
Posts: 301

Re: Dreamcast Games Translation - Megathread

Post#151 » Mon Feb 12, 2024 11:38 am

fafadou wrote:I'm sorry, I didnt find the dino crisis patch made by @megavolt85 that's adding analog.

May someone would help me please ?

this one?
https://mega.nz/file/aVRQXTAQ#EU2CX6sU7 ... 5PSWlFyrXA

It was posted in the "Gdemu/Dreamshell Collection PT. 1: USA & PAL Retail" replies.

Stringer_bell
lithium
Posts: 37

Re: Dreamcast Games Translation - Megathread

Post#152 » Mon Feb 12, 2024 1:19 pm

bekoruler wrote:I've started to poke about with Bounty Hunter Sara, considering I have been waiting years for a translation, thought I might as well give it a shot.
If all else fails, at least I will have something for others to work off.


Great news to hear!

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fafadou
Gold Lion
Posts: 1648

Re: Dreamcast Games Translation - Megathread

Post#153 » Tue Feb 13, 2024 2:55 pm

fraggle200 wrote:
fafadou wrote:I'm sorry, I didnt find the dino crisis patch made by @megavolt85 that's adding analog.

May someone would help me please ?

this one?
https://mega.nz/file/aVRQXTAQ#EU2CX6sU7 ... 5PSWlFyrXA

It was posted in the "Gdemu/Dreamshell Collection PT. 1: USA & PAL Retail" replies.



Thank you very much :)

bekoruler
noob
Posts: 3

Re: Dreamcast Games Translation - Megathread

Post#154 » Wed Feb 14, 2024 5:58 pm

Bounty Hunter Sara Update
A small amount of progress, but still progress! :D
Going to focus on translating,and then I need to work out, how to do half width font.
And see what decides to go horribly wrong for me :lol:
Attachments
Original.JPG
Original
test.JPG
Test

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ateam
GD-ROM
Posts: 471

Re: Dreamcast Games Translation - Megathread

Post#155 » Thu Feb 15, 2024 8:33 am

bekoruler wrote:Bounty Hunter Sara Update
A small amount of progress, but still progress! :D
Going to focus on translating,and then I need to work out, how to do half width font.
And see what decides to go horribly wrong for me :lol:


I tried taking a look at this game a long time ago but could never figure out the font tile spacing code. From my notes, I wrote down that the game was displaying each tile at 32x32px, though I'm not at all sure if that's the size of the font glyphs themselves (i.e., inside the font sheet).

Image

Also, at 0x8C359964 in RAM is the font tile counter that increases as each character is rendered on screen. When a new line of text is rendered, the counter resets to 0.

However, this counter is part of some giant array of data and thus no direct references to it could be found in Ghidra. Usually finding code that writes to this type of counter (i.e., adds 0x1 as it renders each character) is a good way to narrow down where the tile spacing code may also reside.

Sadly, I was never able to get that far. I do recall trying to modify the few 32.0 floats (0x42000000) stored in the game executable just to see if I'd get lucky, but alas I did not.

Wishing you the best of luck!
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bekoruler
noob
Posts: 3

Re: Dreamcast Games Translation - Megathread

Post#156 » Thu Feb 15, 2024 11:57 am

ateam wrote:
I tried taking a look at this game a long time ago but could never figure out the font tile spacing code. From my notes, I wrote down that the game was displaying each tile at 32x32px, though I'm not at all sure if that's the size of the font glyphs themselves (i.e., inside the font sheet).

Image

Also, at 0x8C359964 in RAM is the font tile counter that increases as each character is rendered on screen. When a new line of text is rendered, the counter resets to 0.

However, this counter is part of some giant array of data and thus no direct references to it could be found in Ghidra. Usually finding code that writes to this type of counter (i.e., adds 0x1 as it renders each character) is a good way to narrow down where the tile spacing code may also reside.

Sadly, I was never able to get that far. I do recall trying to modify the few 32.0 floats (0x42000000) stored in the game executable just to see if I'd get lucky, but alas I did not.

Wishing you the best of luck!


That's some realy useful info, at leady now, I have more to work with than before.
And I need as much luck as I can with it!
Thank you :)

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