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openMenu Alpha 1

Posted: Wed Jun 09, 2021 11:25 pm
by mrneo240
Hello!

openMenu is currently available in its early state!

https://github.com/mrneo240/GDMENUCardManager

Video:


Notes:
  • ONLY GDI supported
  • ONLY USA boxart included currently

Instructions: https://github.com/mrneo240/GDMENUCardManager/wiki/Instructions
  • Convert your gdemu sd card to using the GDMENU GDI https://gdemu.wordpress.com/links/
    • (optionally backup your 01 folder) Replace 01 folder with the contents of the GDMENU GDI
  • Download and extract the current Asset Pack into where you extracted GDMENUCardManager
    • Ensure BOX.DAT and ICON.DAT are in the tools/menu_data/ folder
  • Run GDMENUCardManager
    • Setup your card with GDIs (CDI and anything else are not supported currently)
    • Save
  • Use your GDEMU Dreamcast as normal

Screens:
demul_21_06_09_23-16-44_ceQbJ.png

demul_21_06_09_23-16-28_T2gST.png




Current Release Info
openMenu - Public alpha Release (2021-12-5)

New Features:
  • using GDMENU loader for higher compatibility of gd-rom + cdi
  • custom user themes + saving theme settings
  • manually fix bad serial info from sega
Notes:
  • Catalogs 466 known USA+PAL retail games with Metadata & Boxart.
  • Catalogs ~85 popular JAP retail games with Metadata & Boxart.
  • Catalogs 27 ported Atomiswave games with Metadata & Boxart.

Latest openMenu Release:
https://github.com/mrneo240/openmenu/releases

Latest DATs (Box Art + Metadata):
https://www.mediafire.com/folder/ocj3noyzuq5t7/DAT_latest

Latest GDMENUCardManager Release:
https://github.com/mrneo240/GDMENUCardManager/releases

Instructions:
https://github.com/mrneo240/GDMENUCardManager/wiki/Instructions

Donation:
https://ko-fi.com/haydenkow

Re: openMenu Alpha 1

Posted: Thu Jun 10, 2021 3:30 am
by FlorreW
Great news and thanks a bunch mrneo240.

I hope you will continue working on this , it is really a promising project !

It looks great so far

Re: openMenu Alpha 1

Posted: Thu Jun 10, 2021 6:52 am
by dubcity
Looks great bro. Good job.

Re: openMenu Alpha 1

Posted: Thu Jun 10, 2021 6:53 am
by Cass
Looks brilliant mrneo240 - thankyou

Re: openMenu Alpha 1

Posted: Thu Jun 10, 2021 7:06 am
by Ian Micheal
Fantastic i might watn ot use a gdemu now hehe:)

Re: openMenu Alpha 1

Posted: Thu Jun 10, 2021 12:59 pm
by FlorreW
Excited to try it out now , but i have a question.

I downloaded your GDMENUCARDMANAGER and have put the folders (tools/menu_data/ box and art dat) in the root.

Only have to "run" the program but i cant find an exe file. I might be doing wrong here, looking at the wrong place or something but please advise <3

Namnlös.jpg


@anyone :D

Also, @mrneo240

If there is anything i can help you out with , that does not include developement/programming just tell and ill help out (gathering synopsis or starting to help out with the PAL covers etc)

Re: openMenu Alpha 1

Posted: Thu Jun 10, 2021 1:21 pm
by mrneo240
FlorreW wrote:Excited to try it out now , but i have a question.

I downloaded your GDMENUCARDMANAGER and have put the folders (tools/menu_data/ box and art dat) in the root.


Make sure you download from the releases pane, I think it's on the right when viewing github on desktop. Looks like you want the win-x64.zip

Re: openMenu Alpha 1

Posted: Thu Jun 10, 2021 1:23 pm
by FlorreW
Thanks , I take a look right after gym :)

Re: openMenu Alpha 1

Posted: Thu Jun 10, 2021 5:44 pm
by sionisaac
Menu seems to work great on pal console but when I run any game the screen goes all messed up and is black and white. Sort of like what old out of region (NTSC) consoles used to look like when used on a pal TV without a converter. Regular GDMENU works absolutely fin as it always did.

Re: openMenu Alpha 1

Posted: Thu Jun 10, 2021 8:15 pm
by mrneo240
sionisaac wrote:Menu seems to work great on pal console but when I run any game the screen goes all messed up and is black and white. Sort of like what old out of region (NTSC) consoles used to look like when used on a pal TV without a converter. Regular GDMENU works absolutely fin as it always did.


Interesting, I'll try to see but I don't have a pal console to check