openMenu Alpha 1

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mrneo240
Rank 9
Posts: 926

openMenu Alpha 1

Post#1 » Wed Jun 09, 2021 11:25 pm

Hello!

openMenu is currently available in its early state!

https://github.com/mrneo240/GDMENUCardManager

Video:


Notes:
  • ONLY GDI supported
  • ONLY USA boxart included currently

Instructions: https://github.com/mrneo240/GDMENUCardManager/wiki/Instructions
  • Convert your gdemu sd card to using the GDMENU GDI https://gdemu.wordpress.com/links/
    • (optionally backup your 01 folder) Replace 01 folder with the contents of the GDMENU GDI
  • Download and extract the current Asset Pack into where you extracted GDMENUCardManager
    • Ensure BOX.DAT and ICON.DAT are in the tools/menu_data/ folder
  • Run GDMENUCardManager
    • Setup your card with GDIs (CDI and anything else are not supported currently)
    • Save
  • Use your GDEMU Dreamcast as normal

Screens:
demul_21_06_09_23-16-44_ceQbJ.png

demul_21_06_09_23-16-28_T2gST.png




Current Release Info
openMenu - Public alpha Release (2021-12-5)

New Features:
  • using GDMENU loader for higher compatibility of gd-rom + cdi
  • custom user themes + saving theme settings
  • manually fix bad serial info from sega
Notes:
  • Catalogs 466 known USA+PAL retail games with Metadata & Boxart.
  • Catalogs ~85 popular JAP retail games with Metadata & Boxart.
  • Catalogs 27 ported Atomiswave games with Metadata & Boxart.

Latest openMenu Release:
https://github.com/mrneo240/openmenu/releases

Latest DATs (Box Art + Metadata):
https://www.mediafire.com/folder/ocj3noyzuq5t7/DAT_latest

Latest GDMENUCardManager Release:
https://github.com/mrneo240/GDMENUCardManager/releases

Instructions:
https://github.com/mrneo240/GDMENUCardManager/wiki/Instructions

Donation:
https://ko-fi.com/haydenkow
Last edited by mrneo240 on Wed Dec 08, 2021 12:00 pm, edited 2 times in total.

User avatar
FlorreW
Animated Violence
Posts: 499

Re: openMenu Alpha 1

Post#2 » Thu Jun 10, 2021 3:30 am

Great news and thanks a bunch mrneo240.

I hope you will continue working on this , it is really a promising project !

It looks great so far

User avatar
dubcity
Super Sonic
Posts: 1575

Re: openMenu Alpha 1

Post#3 » Thu Jun 10, 2021 6:52 am

Looks great bro. Good job.

Cass
MegaDeath
Posts: 225

Re: openMenu Alpha 1

Post#4 » Thu Jun 10, 2021 6:53 am

Looks brilliant mrneo240 - thankyou

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Ian Micheal
Developer
Posts: 5980
Contact:

Re: openMenu Alpha 1

Post#5 » Thu Jun 10, 2021 7:06 am

Fantastic i might watn ot use a gdemu now hehe:)

User avatar
FlorreW
Animated Violence
Posts: 499

Re: openMenu Alpha 1

Post#6 » Thu Jun 10, 2021 12:59 pm

Excited to try it out now , but i have a question.

I downloaded your GDMENUCARDMANAGER and have put the folders (tools/menu_data/ box and art dat) in the root.

Only have to "run" the program but i cant find an exe file. I might be doing wrong here, looking at the wrong place or something but please advise <3

Namnlös.jpg


@anyone :D

Also, @mrneo240

If there is anything i can help you out with , that does not include developement/programming just tell and ill help out (gathering synopsis or starting to help out with the PAL covers etc)

mrneo240
Rank 9
Posts: 926

Re: openMenu Alpha 1

Post#7 » Thu Jun 10, 2021 1:21 pm

FlorreW wrote:Excited to try it out now , but i have a question.

I downloaded your GDMENUCARDMANAGER and have put the folders (tools/menu_data/ box and art dat) in the root.


Make sure you download from the releases pane, I think it's on the right when viewing github on desktop. Looks like you want the win-x64.zip

User avatar
FlorreW
Animated Violence
Posts: 499

Re: openMenu Alpha 1

Post#8 » Thu Jun 10, 2021 1:23 pm

Thanks , I take a look right after gym :)

sionisaac
shadow
Posts: 8

Re: openMenu Alpha 1

Post#9 » Thu Jun 10, 2021 5:44 pm

Menu seems to work great on pal console but when I run any game the screen goes all messed up and is black and white. Sort of like what old out of region (NTSC) consoles used to look like when used on a pal TV without a converter. Regular GDMENU works absolutely fin as it always did.

mrneo240
Rank 9
Posts: 926

Re: openMenu Alpha 1

Post#10 » Thu Jun 10, 2021 8:15 pm

sionisaac wrote:Menu seems to work great on pal console but when I run any game the screen goes all messed up and is black and white. Sort of like what old out of region (NTSC) consoles used to look like when used on a pal TV without a converter. Regular GDMENU works absolutely fin as it always did.


Interesting, I'll try to see but I don't have a pal console to check

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