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Ian Micheal wrote:This was a request silkworm working correct some magic went into making this work hehe
Great game works really nice Using SQ and not dma on this
Cass wrote:Ian Micheal wrote:This was a request silkworm working correct some magic went into making this work hehe
Great game works really nice Using SQ and not dma on this
Emulated Paula has never sounded so good Ian - they really are some chunky level sound effects!!
Ian Micheal wrote:Big one coming Turrican extended adf with sound music and sfx all in one no disk swapping hehe
so a 1.9mb adf like a mini hardrive
kremiso wrote:FlorreW wrote:@kremiso did you get Moonstone autobot to work ?
no idea, i'm distant from real hardware atm, i cannot check
theorically, it should lol
can you test it on your side?
here, the test .cdi, built with the Ian v3 release :
MoonStone_AB.zip
FlorreW wrote:It did not work I'm afraid. Seems all disks was detected but stops loading after 10 sec on this screen
kremiso wrote:Ian Micheal wrote:Big one coming Turrican extended adf with sound music and sfx all in one no disk swapping hehe
so a 1.9mb adf like a mini hardrive
watch out for the extended .adf Ian
iirc they seems to work fine, but the loading will stuck when searching something that oversize 880kb
it's like you can play the game until his half
i remember some tests i made back in the day
ie Turrican2 extended .adf can be tested in the main menu, pressing 'spacebar' you can access to the music menu, and when trying to load all the later levels musics, the game will stuck
of course, i dunno if was some issue just on the .adf's i have tested, and of course it would be great if you have improved/unlocked them
Code: Select all
Store Q TapmN render direct 320x240 320x240 640x480 640x480
OUTPUT:> software hardware software hardware
OUTPUT:> Slow points (frames/sec): 0.419419 1.03386 0.220028 0.130033
OUTPUT:> Fast points (frames/sec): 41.7959 82.4211 23.5424 20.7254
OUTPUT:> Rect fill (rects/sec): 1328.15 2668.4 710.248 704.143
OUTPUT:> 32x32 blits (blits/sec): 3276.8 4275.57 3091.32 4371.4
` `` SDL DREAMHAL IAN MICHEAL
OUTPUT:> 320x240 320x240 640x480 640x480
OUTPUT:> software hardware software hardware
OUTPUT:> Slow points (frames/sec): 0.41898 1.03079 0.0501951 0.129862
OUTPUT:> Fast points (frames/sec): 37.021 65.5234 8.96515 16.5076
OUTPUT:> Rect fill (rects/sec): 1318.31 2645.99 314.424 700.77
OUTPUT:> 32x32 blits (blits/sec): 3056.72 3934.68 2868.35 3927.13
OUTPUT:> arch: shutting down kernel
OUTPUT:> maple: final stats -- device count = 2, vbl_cntr = 19933, dma_cntr = 19919
OUTPUT:> vid_set_mode: 640x480 VGA
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OUTPUT:> 32x32 Blitter test
OUTPUT:> 320x240 320x240 640x480 640x480
OUTPUT:> software hardware software hardware
OUTPUT:> Slow points (frames/sec): 0.208921 0.512591 0.109594 0.064738
OUTPUT:> Fast points (frames/sec): 18.404 32.5203 10.4251 8.1941
OUTPUT:> Rect fill (rects/sec): 656.831 1314.93 351.286 347.856
OUTPUT:> 32x32 blits (blits/sec): 1364.88 1703.83 1312.4 1673.89
OUTPUT:> arch: shutting down kernel
OUTPUT:> maple: final stats -- device count = 1, vbl_cntr = 22385, dma_cntr = 22383
OUTPUT:> vid_set_mode: 640x480 NTSC
Code: Select all
Old 2011 blitter
OUTPUT:> 32x32 Blitter test
OUTPUT:> 320x240 320x240 640x480 640x480
OUTPUT:> software hardware software hardware
OUTPUT:> Slow points (frames/sec): 0.208812 0.512426 0.109519 0.0647008
OUTPUT:> Fast points (frames/sec): 18.4027 32.5369 10.4247 8.19043
OUTPUT:> Rect fill (rects/sec): 655.99 1316.2 351.799 347.737
OUTPUT:> 32x32 blits (blits/sec): 1364.42 1716.68 1317.47 1678
OUTPUT:> arch: shutting down kernel
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Ok done check this out Ian micheal
OUTPUT:> 32x32 Blitter test
OUTPUT:> 320x240 320x240 640x480 640x480
OUTPUT:> software hardware software hardware
OUTPUT:> Slow points (frames/sec): 0.416558 1.02093 0.218603 0.128899
OUTPUT:> Fast points (frames/sec): 36.713 64.8101 20.7657 16.3192
OUTPUT:> Rect fill (rects/sec): 1309.88 2603.94 701.13 693.063
OUTPUT:> 32x32 blits (blits/sec): 2719.79 3419.03 2622.28 3327.38
OUTPUT:> arch: shutting down kernel
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