Dreamcast online game development

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AlwaysDreaming
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Posts: 4

Dreamcast online game development

Post#1 » Tue Oct 12, 2021 7:41 pm

Is it possible to make a live service Dreamcast game with cross play on pc and mobile in 2021? Would a game engine have to be made that could process that? What is the size of dlc the Dreamcast would be able to download in updates?

Motoracer5
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Posts: 130

Re: Dreamcast online game development

Post#2 » Tue Oct 12, 2021 9:31 pm

DLC isn't too realistic for the Dreamcast. A VMU only has 128kb of storage. Cross-play should be very possible though. I remember someone did a hack a long time ago that let PC players get on the the Quake III Dreamcast servers

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DarkVampire295
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Posts: 112

Re: Dreamcast online game development

Post#3 » Tue Oct 12, 2021 9:43 pm

even with 2 vmu's the dreamcast couldn't handle DLC
Twitter @WayneBurke32

Best of luck, DV

AlwaysDreaming
noob
Posts: 4

Re: Dreamcast online game development

Post#4 » Tue Oct 12, 2021 10:51 pm

Would dlc be possible if there was a 3rd party vmu that could hold 1TB?

AlwaysDreaming
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Posts: 4

Re: Dreamcast online game development

Post#5 » Tue Oct 12, 2021 10:52 pm

Motoracer5 wrote:DLC isn't too realistic for the Dreamcast. A VMU only has 128kb of storage. Cross-play should be very possible though. I remember someone did a hack a long time ago that let PC players get on the the Quake III Dreamcast servers


Would DLC be possible if there was a 3rd party vmu that could hold 3gb-1TB theoretically?

Motoracer5
blackout!
Posts: 130

Re: Dreamcast online game development

Post#6 » Tue Oct 12, 2021 11:00 pm

I'm quite sure the Dreamcast can only recognize 128KB (240 blocks) per VMU. Also read/write speed is probably horrendously slow, would probably take days to write a TB worth of data through that interface

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Ian Micheal
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Re: Dreamcast online game development

Post#7 » Tue Oct 12, 2021 11:15 pm

Fk VMU's $15 serial port reader unlimited DLC This was done on indie release before


The old snaggy puss not every one has one why not

load times are not long as people keep saying for DLC it be faster then anything 4x cdrom speed for god's sake

Fast when you only use it for loading small files main files on the gdrom be like under 10 secs ffs
Last edited by Ian Micheal on Tue Oct 12, 2021 11:34 pm, edited 2 times in total.

Motoracer5
blackout!
Posts: 130

Re: Dreamcast online game development

Post#8 » Tue Oct 12, 2021 11:16 pm

Yeah, serial port reader would be the way to do DLC.

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DarkVampire295
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Posts: 112

Re: Dreamcast online game development

Post#9 » Tue Oct 12, 2021 11:40 pm

Ian Micheal wrote:Fk VMU's $15 serial port reader unlimited DLC This was done on indie release before


The old snaggy puss not every one has one why not

load times are not long as people keep saying for DLC it be faster then anything 4x cdrom speed for god's sake

Fast when you only use it for loading small files main files on the gdrom be like under 10 secs ffs


I am going to invest in the serial port reader
Twitter @WayneBurke32

Best of luck, DV

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