Does anyone have the 007 golden eye mod half life? all links on the internet are broken

Place for discussing homebrew games, development, new releases and emulation.

Moderators: VasiliyRS, deluxux

maddruga
noob
Posts: 2

Does anyone have the 007 golden eye mod half life? all links on the internet are broken

Post#1 » Tue Jan 11, 2022 12:32 pm

Does anyone have the 007 golden eye mod half life? all links on the internet are broken...
tks

User avatar
MoeFoh
Sunday Shootout
Posts: 643

Re: Does anyone have the 007 golden eye mod half life? all links on the internet are broken

Post#2 » Tue Jan 11, 2022 4:08 pm

maddruga wrote:Does anyone have the 007 golden eye mod half life? all links on the internet are broken...
tks


GDI Here (47.9MB):
https://mega.nz/file/5chB3SwI#lScGHTP2K ... 5v3aZNUCQU

CDI Here (59.1MB):
https://mega.nz/file/ZVRlgIgB#Hh2wDbHFM ... nkSwr0jRHM
“The problem with the world is that the intelligent people are full of doubts, while the stupid ones are full of confidence.”
- Charles Bukowski

maddruga
noob
Posts: 2

Re: Does anyone have the 007 golden eye mod half life? all links on the internet are broken

Post#3 » Thu Jan 20, 2022 10:02 am

Thanks Brow!

bjankins1
blackout!
Posts: 134

Re: Does anyone have the 007 golden eye mod half life? all links on the internet are broken

Post#4 » Sun Feb 06, 2022 11:14 pm

Man the source code for goldeneye is Available it would be awesome to see that gam ported to DC

User avatar
Anthony817
Shark Patrol
Posts: 3872

Re: Does anyone have the 007 golden eye mod half life? all links on the internet are broken

Post#5 » Sun Feb 06, 2022 11:47 pm

There is a team working on decompiling the game currently doing the same that has been done for SM64 and OOT games. But it is only 31% competed as of time of this writing.

https://kholdfuzion.github.io/goldeneyestatus/

That being said, unless somebody can figure out how to rewrite the games from N64 to not have to load up entirely into memory larger more complex games will most likely be out of the question unless somebody can target this system specs better. Even SM64 while fits into memory with sound enabled, just barely does. Even then it is too much. So things like rewriting how the game is handling audio system would be helpful, possibly streaming the audio from the game disc. Streaming audio has no impact on system memory from what I understand. At least that is how it is on the Dreamcast to save on precious resources. I do want to see more N64 games natively ported over though. Just seems as always getting a game made for a cart based system to run on disc based one is not always so cut and dry.
Image

  • Similar Topics
    Replies
    Views
    Last post

Return to “New Releases/Homebrew/Emulation”

Who is online

Users browsing this forum: No registered users