Correct.DCGX wrote:I got really excited with the first line, then really bummed with the second line that this isn't with game discs. I'm guessing it just isn't possible with real Dreamcast games/discs?
The new proposed "VM2" from Chris at DreamMods.net
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- ateam
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Re: The new proposed "VM2" from Chris at DreamMods.net
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Re: The new proposed "VM2" from Chris at DreamMods.net
That's a bummer.ateam wrote:Correct.DCGX wrote:I got really excited with the first line, then really bummed with the second line that this isn't with game discs. I'm guessing it just isn't possible with real Dreamcast games/discs?
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Re: The new proposed "VM2" from Chris at DreamMods.net
Anyone able to get the set clock function to retain its values when you shut down the vmu? I'm mostly just wanting to set the dogs to fishes on the clock but it doesn't appear to retain the value. Not sure if that's a bug or how it currently works by design.
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Re: The new proposed "VM2" from Chris at DreamMods.net
Per the manual, the date and time are set when you set the VM2 to GUI mode, connect it to your computer, and then launch the VM2 GUI.Xiden wrote:Anyone able to get the set clock function to retain its values when you shut down the vmu? I'm mostly just wanting to set the dogs to fishes on the clock but it doesn't appear to retain the value. Not sure if that's a bug or how it currently works by design.
I mentioned to Chris having the ability to change the date and time directly on the VM2 itself is a necessary feature, and it's on his backlog of features to implement.
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Re: The new proposed "VM2" from Chris at DreamMods.net
got my VM2 today and was wondering.... is there an Archive of 100% *.VMU files anywhere?
I have the VMI/VMS files so I could make them with VMU Explorer but before I go through that laborious process I thought I'd check incase they're already out there in a zip file somewhere.
I have the VMI/VMS files so I could make them with VMU Explorer but before I go through that laborious process I thought I'd check incase they're already out there in a zip file somewhere.
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Re: The new proposed "VM2" from Chris at DreamMods.net
Dream Explorer has a ton of saves, but it would be a slow going process to upload them to the VMU individually in real time from the disc... They may be stored as files on the disc image, though. I've never looked, but I know they are there in some form.fraggle200 wrote:got my VM2 today and was wondering.... is there an Archive of 100% *.VMU files anywhere?
I have the VMI/VMS files so I could make them with VMU Explorer but before I go through that laborious process I thought I'd check incase they're already out there in a zip file somewhere.
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Re: The new proposed "VM2" from Chris at DreamMods.net
https://www.bucanero.com.ar/dreamcast/
https://github.com/bucanero/dreamcast-saves
El Bucanero got the fattest compilation, now https://www.dreamcast-talk.com/forum/vi ... =5&t=16328 I think added even further
https://github.com/bucanero/dreamcast-saves
El Bucanero got the fattest compilation, now https://www.dreamcast-talk.com/forum/vi ... =5&t=16328 I think added even further
- fraggle200
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Re: The new proposed "VM2" from Chris at DreamMods.net
thanks for these but I have them already. was thinking more of 1 *.VMU file per game with a 100% save on it. then it's just a matter of putting them onto the SD Card for the VM2 for the games you want.mistamontiel wrote: ↑Tue Apr 23, 2024 8:47 am https://www.bucanero.com.ar/dreamcast/
https://github.com/bucanero/dreamcast-saves
El Bucanero got the fattest compilation, now viewtopic.php?f=5&t=16328 I think added even further
Seems like it might not be out there so.... only 1 thing for it. Looks like I'll need to build them from scratch.