voxel wrote:I'm trying to decide on how to expand the gameplay beyond shooting simple waves of enemies and then progressing to the next map. After listening to everyone complaining about Cannon Spike's gameplay in Dreamcast Junkyard #109 (thanks SpaceHoliday), I'm convinced that more is needed. I'm considering some kind of roguelite map randomisation (think Binding of Isaac'?) and finding powerups, but on the other hand I don't want the project to blow way out of scope and join my vast Smaug-like horde of unfinished games. Any and all suggestions appreciated
Probably two or three rooms of enemies then a boss spawn might extend and give variety to canon spike formula.