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mistamontiel wrote:Jus burnt! Absolutely stunning!! ..but I get to pumpkin kids and no respawn when die
I heard someone had it run OK on SCART RGB too, but honestly I don't understand how or why it works. I guess KallistiOS / GLdc is falling back to a working default, but the game is currently hardcoded for 60fps so it'll run slower than intended if someone has the game running at 50 or 30 fpsOh wow, it plays on s-vid jus fine too
voxel wrote:I'm trying to decide on how to expand the gameplay beyond shooting simple waves of enemies and then progressing to the next map. After listening to everyone complaining about Cannon Spike's gameplay in Dreamcast Junkyard #109 (thanks SpaceHoliday), I'm convinced that more is needed. I'm considering some kind of roguelite map randomisation (think Binding of Isaac'?) and finding powerups, but on the other hand I don't want the project to blow way out of scope and join my vast Smaug-like horde of unfinished games. Any and all suggestions appreciated
voxel wrote:I'm trying to decide on how to expand the gameplay beyond shooting simple waves of enemies and then progressing to the next map. After listening to everyone complaining about Cannon Spike's gameplay in Dreamcast Junkyard #109 (thanks SpaceHoliday), I'm convinced that more is needed. I'm considering some kind of roguelite map randomisation (think Binding of Isaac'?) and finding powerups, but on the other hand I don't want the project to blow way out of scope and join my vast Smaug-like horde of unfinished games. Any and all suggestions appreciated
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