DCMC SNES4ALL updating coming soonish

Moderator: VasiliyRS

User avatar
Ian Micheal
Developer
Posts: 2122
Contact:

DCMC SNES4ALL updating coming soonish

Post#1 » Wed Oct 14, 2020 7:33 pm

Working on speeding up snes4all beta 2 like uae4all and making more games work..

It return to custom DCMC with out reboot be part of the new collection of Homebrew :)


User avatar
NeoSnk
killer
Posts: 267
Contact:

Re: DCMC SNES4ALL updating coming soonish

Post#2 » Wed Oct 14, 2020 7:50 pm

Ian Micheal wrote:Working on speeding up snes4all beta 2 like uae4all and making more games work..

It return to custom DCMC with out reboot be part of the new collection of Homebrew :)



This is so awesome, I've played this emulator a lot back in the day. Congrat Ian. I can't wait for this new version.
Homebrews + Tutorials + Interviews (Dreamcast/Sega Saturn): https://titangamestudios.com/

I'm Titan_Guy on PSO :)

fafadou
Outtrigger
Posts: 448

Re: DCMC SNES4ALL updating coming soonish

Post#3 » Thu Oct 15, 2020 2:46 am

Oh man fantastic !
Please focus on chrono trigger ^^

User avatar
Nico0020
Heroine Console
Posts: 489

Re: DCMC SNES4ALL updating coming soonish

Post#4 » Thu Oct 15, 2020 3:16 am

Wow, it's been like a decade since we saw any work on this. I only used SNES4All a bit as I played most things on DreamSNES. I'm glad to see the emus getting some attention again. I know its just an novelty at this point, but I played so many games via emulation on the DC, its great to see some work done on them again.

kremiso
Graffiti Grind
Posts: 310

Re: DCMC SNES4ALL updating coming soonish

Post#5 » Thu Oct 15, 2020 3:39 am

ah! Super Turrican is indeed the right title to start ;)

User avatar
Ian Micheal
Developer
Posts: 2122
Contact:

Re: DCMC SNES4ALL updating coming soonish

Post#6 » Thu Oct 15, 2020 5:31 am

fafadou wrote:Oh man fantastic !
Please focus on chrono trigger ^^



Just wip progress for you

User avatar
Ian Micheal
Developer
Posts: 2122
Contact:

Re: DCMC SNES4ALL updating coming soonish

Post#7 » Thu Oct 15, 2020 6:31 am

Snes4all b2.1 DCMC custom simcity and Super turrcain load and return to DCMC sound fix on time
Demo showing loading the emulator and returning to DCMC no reboot :)


now using ASM r5 and r12 minor speed up but it's there sound better as well

MastaG
lithium
Posts: 43

Re: DCMC SNES4ALL updating coming soonish

Post#8 » Thu Oct 15, 2020 7:51 am

Awesome work bro!
What about Super Mario World?
Can you make it run with less frameskipping?

User avatar
Ian Micheal
Developer
Posts: 2122
Contact:

Re: DCMC SNES4ALL updating coming soonish

Post#9 » Fri Oct 16, 2020 2:01 am

MastaG wrote:Awesome work bro!
What about Super Mario World?
Can you make it run with less frameskipping?


I will try my best :) pretty sure i can get it better then it is:) i hate frameskip lol

User avatar
Ian Micheal
Developer
Posts: 2122
Contact:

Re: DCMC SNES4ALL updating coming soonish

Post#10 » Fri Oct 16, 2020 2:52 pm

Chrono trigger fix for pops and music errors now using mmu and master volume and envelope fixed sample rate

:)
This fixes almost all game music problems More testing profiling by me thanks to now having the coders cable i can do some proper work. thanks kevin :)

Street fighter alpha 2 now working mmu



Now have volume change and echo

  • Similar Topics
    Replies
    Views
    Last post

Return to “Emulation”

Who is online

Users browsing this forum: No registered users