Snes4all Custom Beta build test Update release for tmnt and others

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Ian Micheal
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#21 » Thu Feb 25, 2021 9:08 pm

kremiso wrote:Games confirmed working better, compared to the original Snes4All (more fluid, better audio or both) :
90' minutes Soccer
Arkanoid - Doh it again
Championship Pool
Championship Soccer 94
Chaos Engine
Chaos Seed
College Slam
Daze before Christmas
Demon Child Zenki
Demon's Crest
Doom Troopers
Dragon View
Equinox
Euro Football Champ
Fever Pitch Soccer
FIFA 96
FIFA Int Soccer
Fire Emblem
First Samurai
Flashback
Flinstones
Gambare Goemon 2,3 and Kirakira
Goal!
Gods
Great Circus Mystery
Gunman's Proof
GuruGuru 1 and 2
Human Grand Prix III
Int. Sensible Soccer
J.League Soccer Prime Goal
Jim Power
Jurassic Park 1 and 2
Ken Griffley Baseball
King of Dragons
Kirby Fun Pack
Last Bible III
Legend
Lemmings
Lethal Weapon
Lucky Luke
Lufia (Eur) or Lufia II (US)
Magical Drop 2
Magical Pop'n
Mechwarrior 3050
Megaman Soccer
Megami Tensei
Mr.DO!
Mystic Ark
Pinball Dreams
Push-Over
Record of Lodoss War
Shisou Saikyou Serie A
Shin Megami Tensei II
Side Pocket
Sky Blazer
Smurfs travel the World
Soldiers of Fortune
Sonic Wings
Soul Blazer
Stargate
Super Adv. Island II
Super Aleste
Super Alfred Chicken
Super Cup Soccer
Super Drakken
Super Final Match Tennis
Super HQ
Super James Pond
Super Kick Off
Super Probotector
Super Punch Out
Super Soccer Champ
Super SWIV
Test Drive 2
Time Slip
Warlock

and many more :) ,i'm testing others atm, i'll update this one


Thank you for all your testing mate :)

kremiso
Rank 9
Posts: 966

Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#22 » Fri Feb 26, 2021 11:47 am

8/16 bit hardware, the golden days, i'm still there 8-)

latest tested games to add at the list :
Tactics Ogre
Timecop
Treasure Hunter G
True Lies
Waterworld
Wolfchild
Wolfenstein 3D
Wolverine
World Cup USA 94
World Soccer 94
Y's V
Zero Kamikaze Squirrel

now, basically i have tested all the biggest (in size) game roms, and more than 90% of the titles in list works normally just setting Throttle at 25 and autoframeskip, so it could be considered as an user friendly games list

i'll let you know also about picky games too Ian ;)

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Ian Micheal
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#23 » Fri Feb 26, 2021 12:34 pm

kremiso wrote:8/16 bit hardware, the golden days, i'm still there 8-)

latest tested games to add at the list :
Tactics Ogre
Timecop
Treasure Hunter G
True Lies
Waterworld
Wolfchild
Wolfenstein 3D
Wolverine
World Cup USA 94
World Soccer 94
Y's V
Zero Kamikaze Squirrel

now, basically i have tested all the biggest (in size) game roms, and more than 90% of the titles in list works normally just setting Throttle at 25 and autoframeskip, so it could be considered as an user friendly games list

i'll let you know also about picky games too Ian ;)


Thank you this great helps a lot for sure.. :) are you on pal machine i think so?

MastaG
Quad Damage
Posts: 203

Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#24 » Fri Feb 26, 2021 1:23 pm

Thanks for this Ian.

This is the only thing I'm looking forward to.
And perhaps if it ever happens:
- A genesis emulator which can play all sonic games at full speed with sound and no frameskipping (or native ports of the sonic games)
- A fully working port of duke 3d with controller and VMU support
- A port of Sonic Mania (one can dream..)

But a better snes emulator is still on top for me!

shenhulahula
undertow
Posts: 28

Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#25 » Sat Feb 27, 2021 4:12 am

Wow, this is very impressive! Never thought I would see the day when SNES games could run this well on the Dreamcast!

kremiso
Rank 9
Posts: 966

Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#26 » Sat Feb 27, 2021 5:24 am

Ian Micheal wrote:Thank you this great helps a lot for sure.. :) are you on pal machine i think so?

Time limited fun for me, i'm in my little birth-village atm (until next week)
here i have my retro arsenal, included a pal Dreamcast (not properly mine, tbh)

but this emulator has a 50/60 Hz selector at boot on pal machines, very useful because usa roms works little better on 60 and pal on 50, to better match the original speed

so yes, emulator first big test, with the add of around 50% tested also on hw :)

------
can you check about these picky games Ian?

Actraiser - strangely no sfx in game
Addams Family - it runs TOO fast
Hagane - seems it freeze/locks loading first level

Revan96
shadow
Posts: 6

Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#27 » Sun Mar 28, 2021 1:08 am

How do I create a custom SNES4ALL disk? There are a few games I want to pick and choose from but not exactly sure how to get that process started.

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fafadou
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#28 » Sun Mar 28, 2021 4:45 am

I guess you have a rom folder, you can put or remove your isos.
For the background of menu, you must change the pvr picture file, but I don't know where it is.

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Ian Micheal
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#29 » Sun Mar 28, 2021 9:04 am

Revan96 wrote:How do I create a custom SNES4ALL disk? There are a few games I want to pick and choose from but not exactly sure how to get that process started.


This is a test alpha custom version it has nothing to do with being able to make a custom disk or choosing what game you want to use..


Older release is not going run like this.. right now it's a test as you can see above.. and it's for a complete project like snes mini for dreamcast.


You can make a custom disk like any dreamcast homebrew disk boot dreams put it in folder click create cdi done.

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Ian Micheal
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#30 » Sun Mar 28, 2021 9:05 am

fafadou wrote:I guess you have a rom folder, you can put or remove your isos.
For the background of menu, you must change the pvr picture file, but I don't know where it is.


You cant change it on the og release thats why you cant find it lol

You can change it with this alpha yes it's in plugins snes

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