Snes4all Custom Beta build test Update release for tmnt and others

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fafadou
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#11 » Mon Feb 15, 2021 2:40 pm

I'm not familiar with snes but the speed looks perfect.
There are some little glitches llike the trees in Zelda only for me.

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Ian Micheal
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#12 » Mon Feb 15, 2021 10:47 pm

fafadou wrote:I'm not familiar with snes but the speed looks perfect.
There are some little glitches llike the trees in Zelda only for me.


Yeah having problem with opengl layer depth it's a WIP

kremiso
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#13 » Fri Feb 19, 2021 6:15 pm

I'm playing Super SWIV and Jim Power atm ( prolly due the origins ;) ), i can say that both are running better than the original Snes4all, the first is really smooth, the second could also be useful to test the audio improvement, due the great soundtrack.
I also have a request about it (Jim Power), playing it with frameskip 0 is obviousy a bit slow, when instead using the autoframekip becomes a bit too fast (and with the inbetween 1,2,3,4 becomes TOO fast)...
so, it would be possible decrease yet a bit the running speed of the auto setting, due that seems the better setup for this game?

EDIT
nevermind, found myself the (easy) solution, using the 'reg' audio + 50Hz PAL boot
now it is running exactly as the original ++

kremiso
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#14 » Sun Feb 21, 2021 9:51 am

Games confirmed working better, compared to the original Snes4All (more fluid, better audio or both) :
90' minutes Soccer
Arkanoid - Doh it again
Championship Pool
Championship Soccer 94
Chaos Engine
Chaos Seed
College Slam
Daze before Christmas
Demon Child Zenki
Demon's Crest
Doom Troopers
Dragon View
Equinox
Euro Football Champ
Fever Pitch Soccer
FIFA 96
FIFA Int Soccer
Fire Emblem
First Samurai
Flashback
Flinstones
Gambare Goemon 2,3 and Kirakira
Goal!
Gods
Great Circus Mystery
Gunman's Proof
GuruGuru 1 and 2
Human Grand Prix III
Int. Sensible Soccer
J.League Soccer Prime Goal
Jim Power
Jurassic Park 1 and 2
Ken Griffley Baseball
King of Dragons
Kirby Fun Pack
Last Bible III
Legend
Lemmings
Lethal Weapon
Lucky Luke
Lufia (Eur) or Lufia II (US)
Magical Drop 2
Magical Pop'n
Mechwarrior 3050
Megaman Soccer
Megami Tensei
Mr.DO!
Mystic Ark
Pinball Dreams
Push-Over
Record of Lodoss War
Shisou Saikyou Serie A
Shin Megami Tensei II
Side Pocket
Sky Blazer
Smurfs travel the World
Soldiers of Fortune
Sonic Wings
Soul Blazer
Stargate
Super Adv. Island II
Super Aleste
Super Alfred Chicken
Super Cup Soccer
Super Drakken
Super Final Match Tennis
Super HQ
Super James Pond
Super Kick Off
Super Probotector
Super Punch Out
Super Soccer Champ
Super SWIV
Test Drive 2
Time Slip
Warlock

and many more :) ,i'm testing others atm, i'll update this one
Last edited by kremiso on Thu Feb 25, 2021 5:46 pm, edited 5 times in total.

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Ian Micheal
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#15 » Sun Feb 21, 2021 9:53 am

Glad you can hear the better audio that was my main thing with the og build.. getting better audio and speed thanks for the testing of games i might not of tested..

This only one build i have others for sets of games.. looks like pretty good for lot more games then i thought it was..

kremiso
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#16 » Sun Feb 21, 2021 10:00 am

Ian Micheal wrote:...looks like pretty good for lot more games then i thought it was..


confirmed :)

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2Devastado
undertow
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#17 » Thu Feb 25, 2021 4:11 pm

TMNT was really cool, best it has run on the DC. Awesome work, can't wait to see if it can be improved upon.

Obviously, there are some glitches (such as during the Sewer King boss, his ship was completely missing and my turtle kept disappearing).

It feels like it's running at 90-95% full speed to me.

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Ian Micheal
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#18 » Thu Feb 25, 2021 4:25 pm

2Devastado wrote:TMNT was really cool, best it has run on the DC. Awesome work, can't wait to see if it can be improved upon.

Obviously, there are some glitches (such as during the Sewer King boss, his ship was completely missing and my turtle kept disappearing).

It feels like it's running at 90-95% full speed to me.


Yes it's very close to fullspeed thanks for that i will looking to that problem :) my main aim was fixing the sound which is horrbile on the official release pops and bangs and is low fi

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2Devastado
undertow
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#19 » Thu Feb 25, 2021 7:43 pm

Yes, the sound was definitely much improved!

I didn't play past the first Shredder fight but your character along with the foot solders also disappear during this part.

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Ian Micheal
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#20 » Thu Feb 25, 2021 9:07 pm

2Devastado wrote:Yes, the sound was definitely much improved!

I didn't play past the first Shredder fight but your character along with the foot solders also disappear during this part.


If you turn the raster up it should appear depending it will slow it slightly

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