Neogeo pocket X powered by DCMC ADVANCED 1.0

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Ian Micheal
Developer
Posts: 5993
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Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#1 » Mon Jul 05, 2021 7:46 am

Neogeo pocket color X powered by DCMC ADVANCED

The current best neogeo pocket color emulator for dreamcast :)

Credits
troy davis initial port
Theme adam b
DCMC (C) Josh 'PH3NOM' Pearson creator
Upgraded and program and coding optimizing and new features
Ian micheal

How to use saving older version theme and dev version



Thanks to my patreons :) with out you i would not be still doing this:)

Features
Saving
almost fullspeed on most games
much better sound
pocket overlay [just like swtich versions]
Improved roms menu 3d background and theme
improved txt display

WIP
Menu powered by the new DCMC ADVANCED
DCMC cover.png

DCMC
trans txt no black back grounds around fonts opengl
352x240 play back hardware opengl videos first time
menu music
advanced theme by adam b
included games that work correct
HIRES menu covers 4 included
full manuals 4 included
Full set gameplay videos

Download link version 1.0 selfboot cdi
https://mega.nz/file/7qZQDbTY#ottf_lMsO ... GXUJNphiA4
Last edited by Ian Micheal on Mon Jul 05, 2021 8:04 am, edited 1 time in total.

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FlorreW
Animated Violence
Posts: 499

Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#2 » Mon Jul 05, 2021 8:03 am

Great job ! Very nice theme and I'm impressed you got the video working with hardware opengl !

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Ian Micheal
Developer
Posts: 5993
Contact:

Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#3 » Mon Jul 05, 2021 8:24 am

Demo of media features for viewing playing and launching homebrew


Menu theme music can be long track with many songs it also plays while looking at covers and manuals new features:)

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fafadou
Gold Lion
Posts: 1652

Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#4 » Mon Jul 05, 2021 8:54 am

So, here it is :-)
are you working on both negeo pocket ans snes emulator ?

thanks for your energy and polishing work :-)

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dubcity
Super Sonic
Posts: 1576

Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#5 » Mon Jul 05, 2021 9:12 am

Looks great!

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Ian Micheal
Developer
Posts: 5993
Contact:

Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#6 » Mon Jul 05, 2021 11:17 pm

There are manuals i converted by hand to correct size to be viewed to make the final it's all on the media side .. I have to many thing to work on right now then converted 30 to 40 pages of each of the 110 games by hand to work and test each page.. It's polished more then most normal emulator releases

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Ian Micheal
Developer
Posts: 5993
Contact:

Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#7 » Tue Jul 06, 2021 5:34 am

speed on most games is very good now with nice sound output almost reaching the limit of what i can do to make this run my skill level anyways.. I'm happy people are enjoying it and with the overlays the screen size is the same as it would be.. one request to make this like fullscreen is not possible at any useable speed and you lose the overlay feature which makes this above any other version.. this like the switch versions which are sold per game.

saving maybe playing up i have do more tests it was working before release if it's broken again i update a new version here.. i can see it puting the game saves on the vmu

always something

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fafadou
Gold Lion
Posts: 1652

Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#8 » Tue Jul 06, 2021 7:59 pm

The emulator is very good, very confortable to play. I don't know if you can improve it more but be sure it's already wonderful.
I'm most disappoint by neo geo pocket poor capabilities... Except maybe Sonic and metal slug 2.
The palette for sprites is very low like the NES, in general it looks like a 8bit console, but in my memories it's a 16bit.
I choose the atari lynx better than the neo geo pocket even if you don't have famous licences like sonic or metal slug. And the lynx was released around 10 years before the neo geo pocket.
You have the mod 7, the palettes are better many sprites and as huge as the neo geo pocket.

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Ian Micheal
Developer
Posts: 5993
Contact:

Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#9 » Tue Jul 06, 2021 8:15 pm

Yes 16 bit console and i agree sometimes is looking like 8 bit console there are some games which show more..

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Ian Micheal
Developer
Posts: 5993
Contact:

Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#10 » Wed Jul 07, 2021 5:14 am


Saving is working correct problem is some games use 129 blocks so very large save sizes for rpgs like dark arms which is wonderful game and should be played


Y is force save only press Y if you haved saved in the in game menu example i will show

Best part of the neogeo pocket for me is the many top rpgs whereto me are as good as any hand held I'm going show them and the new translated ones

With out saving there useless :)

I say I"m 95% there with optimizing this will there be more knowing me yes but i wanted to get this out for people that love neogeo pocket what better to play it on a console that was part of dreamcast and used to connect to it..

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