-: 0.5.1 Changes :-
Relative files are now launched from current directory
Fixed notification message display in 32bpp
Added 50% Scanline LCD filter
New Tools (Available in Debugger package):
PokeMini Image Converter
PokeMini Music Converter
Debugger only:
F1 shortcut for documentation
Improved external launcher
IRQ Window "Frames in single-row" initialization fixed
Minimized windows won't be rendered now
Added "Character Set -> From file..." in Memory viewer
Added "Memory data" in Memory viewer with Import, Export,
Copy and Fill operations.
Win32 Only: Fixed DirectDraw surface pitch
-: 0.5.2 Changes :-
Opening .minc files now opens the linked .min files
More accurant PRC timing and triggering
Minor changes
Debugger Only:
Recent ROMs list
Drag & Drop ROM files support
Added file association to .min and .minc files
Moved PRC Counter from Timers Window to Misc. Window
Added more special registers for printing and controlling the debug output
Reorganized the menu
Improved the memory content components
Added 16-bits memory filler into memory viewer
All viewers and main window position & size are now saved
-: 0.5.3 Changes :-
Fixed command-line parsing which caused problems with lastest GCC
Directory '.' no longer listed
Configurations now save the directory of the last ROM loaded
Improved support on color PRC (now works on framebuffer and LCD)
Dreamcast Only:
Added read/write VMU support
EEPROM write disabled by default
Debugger Only:
Fixed "Add watchpoint at..." in Memory Viewer
Added symbols list window
Added run trace window
Added "Go to cartridge IRQ" with ability to decode the address
Middle and Right click now set breakpoint/watchpoint
Go to address/IRQ now highlight the location
Added autorun .min after load
Fixed offset of CE jump instructions
NDS Only: Removed real battery status
-: 0.60 Changes :-
Changed version format to only 2 fields to avoid confusion
Fixed RTC month being reported wrong from host
Adjusted graphics, now it display darker shades to match more closely the real system
Added 2 new options: LCD contrast and LCD bright
Changed the way analog LCD mode works, now it's less blurry and can do up to 5 shades without artifacts
SDL port has been upgraded to SDL 2, this brings Haptic support and other improvements
New Keyboard/Joystick option to allow checking inputs
Applying joystick settings now can (re)enable the device
Share EEPROM is now disabled by default
Emulator can be compiled for 64-bit CPU without issues now
Limited sync-cycles to 64 on 'accurancy' platforms
Win32 Only:
Corrected Direct3D issue in some GPUs
Sound write position is now handled correctly
NDS Only: Added 3-in-1 rumble support
PSP Only: Analog stick now works
Debugger Only:
Minor fixes
Trace history is now 10000 instructions instead of 256
Added copy & paste buttons to timing counters