Ferrari F355 Challenge/w Anamorphic widescreen & 3rd person rear camera mod

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mistamontiel
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Re: Ferrari F355 Challenge/w Anamorphic widescreen & 3rd person rear camera mod

Post by mistamontiel »

psicopompo wrote:Do you have this version in .cdi/.gdi?
Image
I posted what's in the pic, so it's 16:9 minus the camera hack? Doh never seen that sorries
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Re: Ferrari F355 Challenge/w Anamorphic widescreen & 3rd person rear camera mod

Post by psicopompo »

mistamontiel wrote:
psicopompo wrote:Do you have this version in .cdi/.gdi?
Image
I posted what's in the pic, so it's 16:9 minus the camera hack? Doh never seen that sorries
Image
Image
sosafire
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Re: Ferrari F355 Challenge/w Anamorphic widescreen & 3rd person rear camera mod

Post by sosafire »

Hello, support for the gdemu of this "improved" version?
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Anthony817
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Re: Ferrari F355 Challenge/w Anamorphic widescreen & 3rd person rear camera mod

Post by Anthony817 »

Everything should work in GDEMU, I use it too and played this.
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willis
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Re: Ferrari F355 Challenge/w Anamorphic widescreen & 3rd person rear camera mod

Post by willis »

Just came across this, thank you Anthony!
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fafadou
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Re: Ferrari F355 Challenge/w Anamorphic widescreen & 3rd person rear camera mod

Post by fafadou »

Here the gdi version (think for dreamshell) thanks to @Espirral for this amazing hack :
https://mega.nz/file/1vZ1nAiB#c9TWN_b9d ... igNk19JSHs
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Roareye
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Re: Ferrari F355 Challenge/w Anamorphic widescreen & 3rd person rear camera mod

Post by Roareye »

fafadou wrote:Here the gdi version (think for dreamshell) thanks to @Espirral for this amazing hack :
https://mega.nz/file/1vZ1nAiB#c9TWN_b9d ... igNk19JSHs
The big issue with that Espirral hack is that it's not compatible with GDEmu. Can someone fix that? Whenever I try and move it across with GDEMU_SD it just comes up with the following error;
Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

Could not find file 'X:\SEGA\Dreamcast\ (The rest of the URL of my HDD) '
It also has this lot in details;
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not find file 'X:\SEGA\Dreamcast\! GDEMU\! SD CARD 2 - ONLINE-ATOMISWAVE 256gb\2 - ONLINE GAMES\F355 Challenge (rearview) (US) [GDI]\'.
File name: 'X:\SEGA\Dreamcast\! GDEMU\! SD CARD 2 - ONLINE-ATOMISWAVE 256gb\2 - ONLINE GAMES\F355 Challenge (rearview) (US) [GDI]\'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileInfo.get_Length()
at GDEMU_SD.Form1.FileSize(String path)
at GDEMU_SD.Form1.infoCDI(String file, String nfo, Int32 pos)
at GDEMU_SD.Form1.AddItem(String path)
at GDEMU_SD.Form1.OpenFileDialog1_FileOk(Object sender, CancelEventArgs e)
at System.Windows.Forms.FileDialog.OnFileOk(CancelEventArgs e)
at System.Windows.Forms.FileDialog.HandleVistaFileOk(IFileDialog dialog)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
GDEMU_SD
Assembly Version: 1.1.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///X:/SEGA/Dreamcast/!%20PROGRAMS/GDEMU_SD/GDEMU_SD.exe
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
zip
Assembly Version: 0.0.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///X:/SEGA/Dreamcast/!%20PROGRAMS/GDEMU_SD/GDEMU_SD.exe
----------------------------------------
GDEMU_SD
Assembly Version: 1.1.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///X:/SEGA/Dreamcast/!%20PROGRAMS/GDEMU_SD/GDEMU_SD.exe
----------------------------------------
GDEMU_SD
Assembly Version: 1.1.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///X:/SEGA/Dreamcast/!%20PROGRAMS/GDEMU_SD/GDEMU_SD.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
TaskbarLib
Assembly Version: 1.0.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///X:/SEGA/Dreamcast/!%20PROGRAMS/GDEMU_SD/GDEMU_SD.exe
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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megavolt85
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Re: Ferrari F355 Challenge/w Anamorphic widescreen & 3rd person rear camera mod

Post by megavolt85 »

GDEMU_SD crash if first 256 bytes of IP.BIN have not printable symbols
all not printable symbols need replace to space (0x20 in hex)
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fafadou
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Re: Ferrari F355 Challenge/w Anamorphic widescreen & 3rd person rear camera mod

Post by fafadou »

Oh thanks I didn't know that :-)
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Roareye
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Re: Ferrari F355 Challenge/w Anamorphic widescreen & 3rd person rear camera mod

Post by Roareye »

megavolt85 wrote:GDEMU_SD crash if first 256 bytes of IP.BIN have not printable symbols
all not printable symbols need replace to space (0x20 in hex)
Is someone able to do this and re-upload? I don't know what counts as a "not printable symbol", and opening the file in Notepad just brings up a load of gibberish. I would assume the problem is the up arrows and yen symbols, but there are so many other odd symbols in there that I wouldn't know where to begin.

The first 256 characters inside IP.BIN are as follows;
SEGA SEGAKATANA SEGA ENTERPRISES598F GD-ROM1/1 E 0799A10 T8118D 50V1.00120001003 1ST_READ.BIN SEGA LC-T-81 F355 CHALLENGE
Which symbol is GDEMU_SD not able to understand?
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