You will need to use the correct wad fullversion for networking.. also does not show up unless you have network settings done before it boots..
no change between 1.5 and 1.4 src base i used 1.5 and it still says 1.4 on boot..
Network Settings: Press A to enter the Network Settings sub-menu.
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[code]You will need to have a Dreamcast Broadband Adapter to play online. Doom acquires an address via DHCP, and does not allow for a static IP configuration. Getting online with Doom is actually pretty simple. So rather than an idiots guide, this will be for people who already know about routers and direct IP online gaming.
The host, sets their "Player Number" to 1 under Network Settings.
Everyone Exchanges IP Addresses
The Host Starts first, and after their Doom has loaded to the waiting part, the clients then start as well.
You will know you've succeeded when it boots into the map.
- Make certain all players are using identical WAD files and game settings.
- Press "down" when using the On-Screen Keyboard to enter your text for the IP Addresses.
- Network addresses may be either names or IP addresses
TCP/IP networking in Doom for the DC is based on the Linux DOOM
To start a two player game of DOOM:
1: Make certain both players are using identical WAD files and
2: The first player should make sure Play Network Game is 'on',
the Player Number is set to '1', and that Network Player #1
is set to the network address of the second player.
3: The second player should make sure Play Network Game is 'on',
the Player Number is set to '2', and that Network Player #1
is set to the network address of the first player.
To start a three player game of DOOM:
This will be disabled if the network failed to initialize during the
Play Network Game: Press A to toggle on or off. Must be on to play
against others via the network.
Player Number: Hold A and use the d-pad to set your player number.
All players must have different numbers.
Deathmatch: Press A to toggle on or off. When on, the game runs in
deathmatch mode, and players will start in different locations and
you get frag stats at the end of the level. When off, the players all
start in the same place.
Alt Deathmatch: Press A to toggle on or off. When on, the game runs
in version 2 deathmatch mode where everything is doubled. This has
priority over the Deathmatch settings.
Starting Skill Level: Hold A and use the d-pad to select the skill
level you will start at.
Starting Map Level: Hold A and use the d-pad to select the map you
will start on. Values are 1 to 32 for Doom 2, 1 to 27 for Doom 1,
1 to 36 for the Ultimate Doom, and 1 to 9 for shareware Doom.
Timed Game: Hold A and use the d-pad to set the number of minutes the
level will last.
A.V.G.: Press A to toggle on or off. When on, the level will last 20
Copy Stats: Press A to toggle on or off. When on, allows an external
statistics program to capture the intermission screen statistics.
Force Version: Hold A and use the d-pad to set the version of DOOM.
This can allow you to play against people with a different version of
Use PC Checksum: Press A to toggle on or off. When on, uses the same
method of computing the checksum for network packets as the PC version.
This may allow you to play against PC versions of Doom rather than just
other DCs. This should allow play with Doom for the PSP and SDL_Doom
v1.10 in linux, among other versions.
Network Port: Hold A and use the d-pad to change the port which will
be used to network the players.
Network Player #1: Press A to enter a network address for the first
network player via the OSK. This can be either an IP address, or a network
address name. If you do use a name, it CANNOT start with '-' or '.', or a
Network Player #2: Press A to enter a network address for the second
network player via the OSK.
Network Player #3: Press A to enter a network address for the third
network player via the OSK.
Local Network Address: This shows the network address for this DC and
cannot be changed.
Network Extra Tic: Press A to toggle on or off. Extra Tic tells DOOM to
send the previous ticcmd along with the current one. This effectively
handles single packet losses without a delay, but doubles the bandwidth
of data transmitted.
Network Tic Dup: Hold A and use the d-pad to change. Valid range is
one to nine. Tic Dup tells DOOM to send ticcmds at a lower rate to
reduce network traffic. The normal rate is to send ticcmds 35 times per
second. Setting Tic Dup to '2' tells DOOM to send ticcmds 17.5 times per
second, and so forth. However, doing this reduces the accuracy of movement
for network players.
About: Press A to see the About screen.