UPDATE RELEASE DOOMDC DCMC NETWORK TEST SD CDR GDEMU [PORT BY CHILLY WILLY]

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Ian Micheal
Developer
Posts: 5994
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UPDATE RELEASE DOOMDC DCMC NETWORK TEST SD CDR GDEMU [PORT BY CHILLY WILLY]

Post#1 » Mon Nov 23, 2020 1:30 am

DOOMDC DCMC SD AND CDR GDEMU NETWORK EDTION ALPA[60fps HDMI] DOWNLOAD LINK INCLUDED BONUS INCLUDED

i dont see in any version saying modem connect chilly ever released public no option in the src for this.. this could be bba networking only
Setyoutube to 720p60fps
https://dreamcast.onlineconsoles.com/ph ... online.php how to get online
video of people doing it old version
https://youtu.be/uDqYXtLe2y8
Just think of your self as a beta tester i left a lot of dev in progress stuff on
here as a bonus
Included in the alpha release for testing is the plain files and cdi..
Included is custom fat32 launcher and dreamshell launcher
Included is DoomDC CDR and SD card versions
Place on your sd card /sd/doom/ to use the new SD card version..
This will let you try mods and doom with out burning more cdrs..

Start and B bring up menu when you are in doom go down to quit
It will re load DCMC both versions do this

Included is snes4all 2.2 dcmc auto load it loads f-zero on boot when started
analog stick to go to menu exit from there it reload DCMC no reboot
snes4allsd is the auto loader ..
none of these are final still working on it..




I cant test networking at all so i hope others can..
It does not show up the menu proper unless
Network Settings: Press A to enter the Network Settings sub-menu.
This will be disabled if the network failed to initialize during the
startup.

plainfiles
https://mega.nz/file/3FwDUC6J#Wf1_6g2UE ... ZcPLvX7V-0
cdi
https://mega.nz/file/PBIVDSAD#2Fgop2d-t ... LdmmARz9EM
This is alpha stuff so dont waste a cdr use gdemu or the sd card loading version.. It does not need dreamshell..

SD CARD version you need to have your serial card installed if you dont it will not work
and freeze.. fat32 or just use your normal dreamshell card place doom dirctory from the plain files on your root
of your sd card and then it will load ..

Added feature sd card version upported to kos2.0 new colour bios font upgrade networking maybe faster


We will start with this..












DOOMDC UPDATE BUILD LOAD AND RETURN TO DCMC[PORT BY CHILLY WILLY]

Set youtube to 720p 60fps
I was asked to look into this and add some features maybe speed up 640x480 mode.. I have built this with new kos2.0 and networking so that may work better online..
Right now only added feature is load and return to DCMC part of the collection of apps homebrew games and emulators that can be launched from DCMC and return to load other no reboot.. DCMC was a created by josh :)

I have been updating it the last 5 months..

Features
-Menu music theme-able
-Trans fonts -- theme-able
-Xvid 352x240 plays does not crash
:)
Lot of sh4 math replacement and making it stable

Thanks to kevin for sending me a coders cable so i got do debugging which is why i fixed the crashing and memory leak :)

Added to my long list of updating dreamcast homebrew ...
Last edited by Ian Micheal on Tue Nov 24, 2020 7:21 pm, edited 6 times in total.

Impacto
dark night
Posts: 63

Re: DOOMDC LOADING AND RETURN TO DCMC VIDEO [PORT BY CHILLY WILLY]

Post#2 » Mon Nov 23, 2020 4:28 am

Nice work. Get this port running at 640x480 full speed would be a dream.

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deluxux
Black Mesa
Posts: 1400

Re: DOOMDC LOADING AND RETURN TO DCMC VIDEO [PORT BY CHILLY WILLY]

Post#3 » Tue Nov 24, 2020 12:16 pm

Wow that is amazing! Gotta try the modem mode!

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Ian Micheal
Developer
Posts: 5994
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Re: DOOMDC LOADING AND RETURN TO DCMC VIDEO [PORT BY CHILLY WILLY]

Post#4 » Tue Nov 24, 2020 1:43 pm

DOOMDC DCMC SD AND CDR GDEMU NETWORK EDTION ALPA[60fps HDMI] DOWNLOAD LINK INCLUDED BONUS INCLUDED

Included in the alpha release for testing is the plain files and cdi..
Included is custom fat32 launcher and dreamshell launcher
Included is DoomDC CDR and SD card versions
Place on your sd card /sd/doom/ to use the new SD card version..
This will let you try mods and doom with out burning more cdrs..

Start and B bring up menu when you are in doom go down to quite
It will re load DCMC both versions do this

Included is snes4all 2.2 dcmc auto load it loads f-zero on boot when started
analog stick to go to menu exit from there it reload DCMC no reboot
snes4allsd is the auto loader ..
none of these are final still working on it..




I cant test networking at all so i hope others can..
It does not show up the menu proper unless
Network Settings: Press A to enter the Network Settings sub-menu.
This will be disabled if the network failed to initialize during the
startup.

plainfiles
https://mega.nz/file/3FwDUC6J#Wf1_6g2UE ... ZcPLvX7V-0
cdi
https://mega.nz/file/PBIVDSAD#2Fgop2d-t ... LdmmARz9EM
This is alpha stuff so dont waste a cdr use gdemu or the sd card loading version.. It does not need dreamshell..

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Anthony817
Shark Patrol
Posts: 4009

Re: UPDATE RELEASE DOOMDC DCMC NETWORK TEST SD CDR GDEMU [PORT BY CHILLY WILLY]

Post#5 » Tue Nov 24, 2020 3:04 pm

Holy shit nice work Ian! It is running so fast now!
Image

Impacto
dark night
Posts: 63

Re: UPDATE RELEASE DOOMDC DCMC NETWORK TEST SD CDR GDEMU [PORT BY CHILLY WILLY]

Post#6 » Tue Nov 24, 2020 3:09 pm

Thank you very much man!!!

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Ian Micheal
Developer
Posts: 5994
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Re: UPDATE RELEASE DOOMDC DCMC NETWORK TEST SD CDR GDEMU [PORT BY CHILLY WILLY]

Post#7 » Tue Nov 24, 2020 5:15 pm

You will need to use the correct wad fullversion for networking.. also does not show up unless you have network settings done before it boots..

no change between 1.5 and 1.4 src base i used 1.5 and it still says 1.4 on boot..

Code: Select all

Network Play
[code]You will need to have a Dreamcast Broadband Adapter to play online. Doom acquires an address via DHCP, and does not allow for a static IP configuration. Getting online with Doom is actually pretty simple. So rather than an idiots guide, this will be for people who already know about routers and direct IP online gaming.
Setup
The host, sets their "Player Number" to 1 under Network Settings.
Everyone Exchanges IP Addresses
The Host Starts first, and after their Doom has loaded to the waiting part, the clients then start as well.
You will know you've succeeded when it boots into the map.
Notes
- Make certain all players are using identical WAD files and game settings.
- Press "down" when using the On-Screen Keyboard to enter your text for the IP Addresses.
- Network addresses may be either names or IP addresses


Networking
==========

TCP/IP:
-------

TCP/IP networking in Doom for the DC is based on the Linux DOOM
source code.

To start a two player game of DOOM:

  1:  Make certain both players are using identical WAD files and
      game settings.

  2:  The first player should make sure Play Network Game is 'on',
      the Player Number is set to '1', and that Network Player #1
      is set to the network address of the second player.

  3:  The second player should make sure Play Network Game is 'on',
      the Player Number is set to '2', and that Network Player #1
      is set to the network address of the first player.
[/code]
To start a three player game of DOOM:



Network Settings: Press A to enter the Network Settings sub-menu.
This will be disabled if the network failed to initialize during the
startup.

Play Network Game: Press A to toggle on or off. Must be on to play
against others via the network.

Player Number: Hold A and use the d-pad to set your player number.
All players must have different numbers.

Deathmatch: Press A to toggle on or off. When on, the game runs in
deathmatch mode, and players will start in different locations and
you get frag stats at the end of the level. When off, the players all
start in the same place.

Alt Deathmatch: Press A to toggle on or off. When on, the game runs
in version 2 deathmatch mode where everything is doubled. This has
priority over the Deathmatch settings.

Starting Skill Level: Hold A and use the d-pad to select the skill
level you will start at.

Starting Map Level: Hold A and use the d-pad to select the map you
will start on. Values are 1 to 32 for Doom 2, 1 to 27 for Doom 1,
1 to 36 for the Ultimate Doom, and 1 to 9 for shareware Doom.

Timed Game: Hold A and use the d-pad to set the number of minutes the
level will last.

A.V.G.: Press A to toggle on or off. When on, the level will last 20
minutes.

Copy Stats: Press A to toggle on or off. When on, allows an external
statistics program to capture the intermission screen statistics.

Force Version: Hold A and use the d-pad to set the version of DOOM.
This can allow you to play against people with a different version of
DOOM.

Use PC Checksum: Press A to toggle on or off. When on, uses the same
method of computing the checksum for network packets as the PC version.
This may allow you to play against PC versions of Doom rather than just
other DCs. This should allow play with Doom for the PSP and SDL_Doom
v1.10 in linux, among other versions.

Network Port: Hold A and use the d-pad to change the port which will
be used to network the players.

Network Player #1: Press A to enter a network address for the first
network player via the OSK. This can be either an IP address, or a network
address name. If you do use a name, it CANNOT start with '-' or '.', or a
number.

Network Player #2: Press A to enter a network address for the second
network player via the OSK.

Network Player #3: Press A to enter a network address for the third
network player via the OSK.

Local Network Address: This shows the network address for this DC and
cannot be changed.

Network Extra Tic: Press A to toggle on or off. Extra Tic tells DOOM to
send the previous ticcmd along with the current one. This effectively
handles single packet losses without a delay, but doubles the bandwidth
of data transmitted.

Network Tic Dup: Hold A and use the d-pad to change. Valid range is
one to nine. Tic Dup tells DOOM to send ticcmds at a lower rate to
reduce network traffic. The normal rate is to send ticcmds 35 times per
second. Setting Tic Dup to '2' tells DOOM to send ticcmds 17.5 times per
second, and so forth. However, doing this reduces the accuracy of movement
for network players.

About: Press A to see the About screen.

User avatar
Ian Micheal
Developer
Posts: 5994
Contact:

Re: UPDATE RELEASE DOOMDC DCMC NETWORK TEST SD CDR GDEMU [PORT BY CHILLY WILLY]

Post#8 » Tue Nov 24, 2020 5:57 pm

https://pc-freak.net/blog/doom-1-doom-2 ... om-engine/
https://pc-freak.net/files/doom-wad-fil ... nt_wad.rar

full version fully working
https://archive.org/details/DOOMIWADFILE



wad 3 will not work
(Note that this is not original Doom3.wad – For free, its custom doom wad for prboom engine!!!)
There all up there to try..
Chilly states

Main WAD files should be in the in the iwad directory, or a subdirectory
therein. While it is not a requirement, the requester starts in the
iwad directory.

Some older Registered WAD files may not work due to later changes made
to the WAD file contents.



Playstation WAD files do not work as they are split by level and
compressed.

WAD files from games derived from DOOM (such as Heretic or Hexen)
do not work due to differences in WAD contents.

WAD files are identified by their name. A misnamed WAD file will
not work. Use the following to get the proper name:

Shareware Doom WAD = doom1.wad
Registered Doom WAD = doom.wad
The Ultimate DOOM WAD = doomu.wad
Doom 2 WAD = doom2.wad
Final Doom Plutonia WAD = plutonia.wad
Final Doom TNT WAD = tnt.wad

The FreeDoom WAD does not work because it is designed for BOOM, not
DOOM.

User avatar
Ian Micheal
Developer
Posts: 5994
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Re: UPDATE RELEASE DOOMDC DCMC NETWORK TEST SD CDR GDEMU [PORT BY CHILLY WILLY]

Post#9 » Tue Nov 24, 2020 6:05 pm

full version fully working
https://archive.org/details/DOOMIWADFILE

here you go archive just tested fullversion works has to go into /doom/iwad
https://pc-freak.net/blog/doom-1-doom-2 ... om-engine/
https://pc-freak.net/files/doom-wad-fil ... nt_wad.rar


wad 3 will not work
(Note that this is not original Doom3.wad – For free, its custom doom wad for prboom engine!!!)
There all up there to try..
Chilly states
wad 3 will not work
(Note that this is not original Doom3.wad – For free, its custom doom wad for prboom engine!!!)
There all up there to try..
Chilly states

Main WAD files should be in the in the iwad directory, or a subdirectory
therein. While it is not a requirement, the requester starts in the
iwad directory.

Some older Registered WAD files may not work due to later changes made
to the WAD file contents.

directory is now /cd/doom/iwad

it's not just iwad

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NeoSnk
Outtrigger
Posts: 448
Contact:

Re: UPDATE RELEASE DOOMDC DCMC NETWORK TEST SD CDR GDEMU [PORT BY CHILLY WILLY]

Post#10 » Tue Nov 24, 2020 6:25 pm

Dumb question, does it work with the dial-up modem or only with BBA?
For tutorials and homebrews access Titan Game Studios: https://titangamestudioscom.wordpress.com/
For interviews and gameplay support me on YouTube:
https://www.youtube.com/@NaiAdventure/featured

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