DOOM 4 VANILLA v3.2 DOOM64 SCYTHE [SB][CDI][GDEMU]

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Ian Micheal
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DOOM 4 VANILLA v3.2 DOOM64 SCYTHE [SB][CDI][GDEMU]

Post#1 » Sat Nov 28, 2020 11:05 am

Port by Chilly willy Update Ian micheal


Have a problem with this video the sound is doubled doh! lol

https://www.doomworld.com/forum/topic/1 ... nilla-v32/

https://www.youtube.com/channel/UC_JnRs ... 3qPYS4zoXA


DCMC custom launcher Doom 4 menu music theme 2 config pre sets with Doom 4 Vanilla both with music modded to work with dcdoom Music dont work on this mod otherwise custom ip.bin GDEMU cover..

Can play Doom 4 vanilla
Can play Doom 4v with Scythe :) have best of both worlds

Also included
Doom64 :)
with preset to load and work :)

Presets can be loaded then played and quit doom and it will return to dcmc no reboot load dcdoom and play the other presets :)

Scythe is a 32-level megawad released by Erik Alm in April of 2003. The most distinguishing feature of Scythe is that most of its levels are smaller than average. Also, it was created in a matter of a few months, 31 levels by Alm, and Map 31 by Kim Bach (Torn). It is the most recent addition to the PWADs that Compet-n allows recording on.
Image


BY Noiser
DOOM 4 VANILLA
https://www.doomworld.com/forum/topic/1 ... nilla-v32/

aka Doom 2016 the Way 1993 Did It
It's a gameplay mod inspired by Doom 2016, made to be compatible with any source-port (or without any of them).
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--------------------------
*** FEATURES ***
-------------------------

New demon abilities:
Mancubi with flamethrowers, Revenants using jetpacks, charging Pinkies, insta-moving Summoners... all the good stuff!
Tough weaponry:
As the 2x faster Chaingun, the Super Chainsaw that can kill almost any demon, a “glory-killing” sequence of punches and weapons with faster animations. Visually, it’s a mix of the original sprites by Neccronixis with some details from Franco Tieppo's version.
Extra-weapons:
Version 2.0 also added 8 new weapons (including the Gauss Cannon) that can be individually picked to replace the regular ones.
A refined set of enemy sprites:
At least a better job compared to my initial attempts from 2016, some of them reworked from scratch. You can see the full bestiary down here.
The Doom4mator:
An extensive change of textures\flats to set any map on a Doom 2016 mood, including foundries on the surface of Mars or Hellish canyons filled with toxic waste.
Powered by DMXOPL:
The amazing soundbank made by Csonicgo. Listen to a new selection of tracks (a few of them from Doom 2016) with improved OPL instruments. Perfect for some heavy djent riffs!
Unusual vanilla effects:
Brightmaps for sprites and textures
Blood splats on floors
A custom palette with vivid tones
New COLORMAP tint effects
Aligned weapons when fired
Quick-weapon switching
Monsters with multiple abilities

Download link
SB CDI for gdemu and cdr
https://mega.nz/file/ORo2FDya#wLr5ypOwp ... 2wtvfoBPSI
Source kos for kos2.0 update
doomdc[kos2.0][src].rar
(1.06 MiB) Downloaded 270 times

Ps loading times are long when first loading any of this on a cdr..

Dreamshell version made if wanted with the new doomdc sd card version..
Attachments
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kremiso
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Posts: 966

Re: DOOM 4 VANILLA v3.2 DOOM64 SCYTHE [SB][CDI][GDEMU]

Post#2 » Sat Nov 28, 2020 12:07 pm

many thanks Ian, for all these Doom (and Quake :) ) mod ports
i'm downloading this one, i want try Doom64, never played in past

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Ian Micheal
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Re: DOOM 4 VANILLA v3.2 DOOM64 SCYTHE [SB][CDI][GDEMU]

Post#3 » Sat Nov 28, 2020 12:30 pm

Yeah doom64 for doom2 :) with doom4 doom things :) should work perfect on nulldc

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Ian Micheal
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Re: DOOM 4 VANILLA v3.2 DOOM64 SCYTHE [SB][CDI][GDEMU]

Post#4 » Sat Nov 28, 2020 1:57 pm

the video is must to see how you load the 3 games sorry had tv up when i did the capture so the audio is echo like

kremiso
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Posts: 966

Re: DOOM 4 VANILLA v3.2 DOOM64 SCYTHE [SB][CDI][GDEMU]

Post#5 » Sat Nov 28, 2020 3:53 pm

oh yes, nice presets you made, well done
playing atm, it works great :)

d64.png

one thing to say, the image quality seems so clean, improved compared to the previous DoomDC releases
what's the resolution ?

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Anthony817
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Posts: 4009

Re: DOOM 4 VANILLA v3.2 DOOM64 SCYTHE [SB][CDI][GDEMU]

Post#6 » Sat Nov 28, 2020 4:39 pm

Great mods Ian! I been following some good ones on moddb I seen that MAY work? Not sure but I can list them for you maybe.
Image

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Ian Micheal
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Re: DOOM 4 VANILLA v3.2 DOOM64 SCYTHE [SB][CDI][GDEMU]

Post#7 » Sat Nov 28, 2020 5:57 pm

320x240 High detail you can change it to 640x480 n the settings menu it take a big hit..

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Ian Micheal
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Re: DOOM 4 VANILLA v3.2 DOOM64 SCYTHE [SB][CDI][GDEMU]

Post#8 » Sun Nov 29, 2020 6:14 am

Fix for ultimate doom wad most be all lower case and use this wad
https://mega.nz/file/CEZ20LLK#gohw39Eki ... _khP8Q9qfo

ultimate doom fix.png

ultimate doom fix2.png


Then this will work no problems

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Mechanic
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Re: DOOM 4 VANILLA v3.2 DOOM64 SCYTHE [SB][CDI][GDEMU]

Post#9 » Sun Nov 29, 2020 7:50 am

impressive !!!
Italian Stallion

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Ian Micheal
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Re: DOOM 4 VANILLA v3.2 DOOM64 SCYTHE [SB][CDI][GDEMU]

Post#10 » Sun Nov 29, 2020 7:53 am

Anthony817 wrote:Great mods Ian! I been following some good ones on moddb I seen that MAY work? Not sure but I can list them for you maybe.


Thanks buddy we can try to make them work since i can build or add defines to the engine

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