ateam wrote:Fantastic work so far! So happy to see this progressing. I'm over here hacking away at "Sakura Wars: Columns 2". 2021 will be a good year for the Dreamcast!
I was curious about you using Ghidra for disassembly here. With only the beta debugger in an unofficial build of NullDC, how difficult do you think it'll be to find what's needed in order to reduce the menu entries like you're talking about?
I'm using Demul + cheat engine for mapping address and variables, then ghidra for actually putting it all together & getting calls to those parameters or functions I want to alter.
The difficulty is mostly on setting things up correctly, then it's all about trial & error between programs.