OpenTyrian - re-encoded soundtrack [TEST]

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Re: OpenTyrian - re-encoded soundtrack [TEST]

Post#11 » Wed Jan 25, 2023 8:09 am

Thank a lot, Ian!!
Do you know, which version of Tyrian this actually incorporates?

According to Wikipedia several updated versions with different numbers of included episodes/levels have been released over the years:
v. 1.0 -- 1 episode
v. 1.1 -- 3 episodes
v. 2.0 -- 4 episodes
v. 3.0 ("2000") -- 5 episodes

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Ian Micheal
Posts: 5557

Re: OpenTyrian - re-encoded soundtrack [TEST]

Post#12 » Wed Jan 25, 2023 2:07 pm

Tyrian 2.1 data files from 2000 are not compatible at this time. If I get around to it, I have to fix VMU saving and other things. Merge megavolts are compatible with this.It would then be pretty much retail. Don't quote me on the files I used, but it should be capable of that.

It works pretty nice; it was my test bed for SDL DreamHAL. There is a lot more I could optimize now, including math and the compiler, to make this better.

I need to regroup after the tmnt project because I'm exhausted after 5 months of the tmnt collection and testing and making everything return to the menu, compiling 6 versions of Kos and tool chains to even make that possible.For example, the NES toolchain took 2 weeks to even build, and that was with blue prints and VM from Ross.

I don't even want to think about it.

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