Castlevania Resurrection - Datamining (PVR Textures)

Moderators: pcwzrd13, deluxux, VasiliyRS

User avatar
VincentNL
blackout!
Posts: 130
Contact:

Castlevania Resurrection - Datamining (PVR Textures)

Post by VincentNL »

To celebrate CVR, decided to give it a quick look on game data which packs a number of known formats, incuding PVR textures.
With a million of script already made for DC/Naomi, decided to reporpose one of them to export PVR textures. Enjoy!

https://github.com/NaomiMod/games-Extra ... RACTOR.zip

Image
If you like my work or just want to show some love:
https://ko-fi.com/vincentnl
https://www.patreon.com/VincentNL

User avatar
fafadou
Gold Lion
Posts: 1664

Re: Castlevania Resurrection - Datamining (PVR Textures)

Post by fafadou »

Is it possible for you to do a "PVR generator", it's very helpful when you translate a game for example.

User avatar
VincentNL
blackout!
Posts: 130
Contact:

Re: Castlevania Resurrection - Datamining (PVR Textures)

Post by VincentNL »

Do you want to reimport new textures back in this game?

Most of QBMS extraction scripts can be used to reimport data by using -r argument
As long as you keep the same file type / size you're golden
If you like my work or just want to show some love:
https://ko-fi.com/vincentnl
https://www.patreon.com/VincentNL

beanboy
Wazza
Posts: 1249
Dreamcast Games you play Online: I haven't played any dreamcast games online yet.
But I'm planning to do so soon.

Re: Castlevania Resurrection - Datamining (PVR Textures)

Post by beanboy »

That is cool!

Also, that texture atlas, the one for Sonia and the skeleton dude, looks really interesting. It gives us an insight, of how they did texturing for games and characters back then, especially on the dreamcast. Judging from the appearance and layout of the Sonia texture, it is very much similar to how they do textures and texture atlasing, in Unity game engine.