My current task is to determine how name labels in the team status screen are placed. The texture has all of the names aligned to the left, 8 pixels from the edge. Replacing names directly causes the names to be misaligned.
Disregard the slightly malformed strings in these screenshots—they're the original strings, but in our font sheet, the hiragana were replaced with accented letters for French words.
To find exactly where the sub-textures are placed within the badge graphic, I created a test case by drawing a 10 x 10 grid over the texture for name labels on this screen. From this, we see that the texture is is drawn starting 8 pixels from the left edge, and the label for Ogami is 52 pixels from the left edge of the badge texture. The label for Erica is 38 pixels from the left, and the label for Glycine is 23 pixels from the left. My guess is that these numbers are either in TAIN_DTS.CBD, where the compressed graphics for these labels are located, or EYECATCH.BIN, which has strings and other data for this screen.