Chapter 1
RAM inspection, debugging, disassembling, modifying assembly
Twitter Post: https://twitter.com/DerekPascarella/status/1621894493778710530
Moderators: pcwzrd13, deluxux, VasiliyRS
Impacto wrote:Hey, could you create a video explain how to write my own codebreaker code? Im trying to create an infinite boost code for 4 wheel thunder for a long time with no luck. I cant even find the RAM address where the boost time is stored with cheat engine using an emulator.
ateam wrote:Impacto wrote:Hey, could you create a video explain how to write my own codebreaker code? Im trying to create an infinite boost code for 4 wheel thunder for a long time with no luck. I cant even find the RAM address where the boost time is stored with cheat engine using an emulator.
Finding the parameters in RAM responsible for storing the value you want to modify is an absolute prerequisite to any form of hack, including writing a CodeBreaker cheat. You have to at least get that far.
From there, unfortunately I can’t do much to help you, as I’ve not touched writing CodeBreaker cheats in ages. However, these two guides could likely get you going once you know what address to overwrite and with what value(s):
https://macrox.gshi.org/The%20Hacking%20Text.htm
https://gamefaqs.gamespot.com/dreamcast ... faqs/11357
Impacto wrote:*The problem is..... Its only working with Jeep Type 2 and in the first arcade indoor track, as soon as the track or the car change, the cheat stop to work. Any tip how to make it permanent and for all vehicles?
cicadas wrote:around 0:45 you mentioned tools to "unpack and re-pack [...] one-off proprietary custom archives."
this caught my attention since the game i'm most interested in trying to translate extracts mostly into a single 948 MB DATA.IMG file.
it sounds like extracting this sort of archive is case-by-case, but i've found it difficult to find relevant answers just from searching around.
would you mind touching briefly on your experience with opening this sort of custom archive?
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