Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Moderators: pcwzrd13, deluxux, VasiliyRS

User avatar
fafadou
Gold Lion
Posts: 1663
Joined: Mon Nov 14, 2016 10:45 am

Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Post by fafadou »

totally insane :)
User avatar
Dirge Of Ram
Graffiti Grind
Posts: 321
Joined: Mon Feb 22, 2021 10:11 am
Dreamcast Games you play Online: No GGPO Fightcade For Me.

Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Post by Dirge Of Ram »

Insane enough to get the picture Expired!
User avatar
VincentNL
blackout!
Posts: 130
Joined: Sat Dec 19, 2020 1:03 pm
Contact:

Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Post by VincentNL »

Naomi Library does support bump map, just had no idea it were a totally different variation.

[Thanks @Esppiral for testing!]
Image

Unfortunately, in order to let Blender use it as Normal Map node, I needed a png version but WinPVR, PVR-Viewer or PVR2PNG does not support Bump PVR type.

Thanks to Texconv code, I did update PVP2ACT logic to handle Bump SR data --> Normal Map png:
Image

And here are the final results!

[Earth model - Naomi SDK]
Image

[AM2 - Naomi SDK]
Image

[Shenmue 2 Coin, Enivornment Map + Bump Map]
Image
If you like my work or just want to show some love:
https://ko-fi.com/vincentnl
https://www.patreon.com/VincentNL
cloofoofoo
Crazy Taxi!
Posts: 535
Joined: Wed Jan 06, 2010 10:15 pm
Dreamcast Games you play Online: PSO-SCHtACK

Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Post by cloofoofoo »

VincentNL wrote:Naomi Library does support bump map, just had no idea it were a totally different variation.

[Thanks @Esppiral for testing!]
Image

Unfortunately, in order to let Blender use it as Normal Map node, I needed a png version but WinPVR, PVR-Viewer or PVR2PNG does not support Bump PVR type.

Thanks to Texconv code, I did update PVP2ACT logic to handle Bump SR data --> Normal Map png:
Image

And here are the final results!

[Earth model - Naomi SDK]
Image

[AM2 - Naomi SDK]
Image

[Shenmue 2 Coin, Enivornment Map + Bump Map]
Image
As far as i know ninja2 3d max converter takes tga/bmp textures in in the material slot of bumpmaps and converts it to BM TW_D on export, something like that according to ascii nja files. i dunno if it does normal map since ive only seen monochrome tried.

Slightly offtopic question i noticed your logo for your app is rent a hero. will you release any tools to read the models from the model.bin file? you say its ninja but none of the extractor can read it or extract characters. /maps. at best one of the smaller side files extracts map items but thats it. would really like to take a look at the art of that game.
SMiTH
Black Mesa
Posts: 1497
Joined: Sat Aug 02, 2008 7:31 am

Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Post by SMiTH »

VincentNL wrote:Environment map support on the way!

Image
the vending machine hang on toy from shenmue? lol
User avatar
Dirge Of Ram
Graffiti Grind
Posts: 321
Joined: Mon Feb 22, 2021 10:11 am
Dreamcast Games you play Online: No GGPO Fightcade For Me.

Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Post by Dirge Of Ram »

So I am assuming that Helena there can punch that Globe without the game crashing right?!
User avatar
Ryo_Hazuki
killer
Posts: 266
Joined: Sat Sep 28, 2019 5:45 pm

Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Post by Ryo_Hazuki »

This bump mapping would look very nice on the metallic pillars of the spiral phase of DoA2.
Screenshot_20231121-224552.png
User avatar
VincentNL
blackout!
Posts: 130
Joined: Sat Dec 19, 2020 1:03 pm
Contact:

Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Post by VincentNL »

cloofoofoo wrote:will you release any tools to read the models from the model.bin file?
They are stored as an headerless variation, so they can't be extracted normally. @egregiousguy manually extracted and reassembled them after modification.
Ryo_Hazuki wrote:This bump mapping would look very nice on the metallic pillars of the spiral phase of DoA2.
Yes, I'm not aware of any specific bump map limitations so how much of that can be used is up for testing!
If you like my work or just want to show some love:
https://ko-fi.com/vincentnl
https://www.patreon.com/VincentNL
Post Reply