Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

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VincentNL
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Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Post by VincentNL »

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What is Naomi Library?

Naomi Library is one of the internal formats developed by AM2 division, extensively used by SEGA between 1999-2001 in Naomi arcade hardware and Dreamcast.

We are talking about games such as Marvel VS Capcom 2, Crazy Taxi, Shenmue 2, F355, Daytona, The House of The Dead 2, Dead or Alive 2 and a large number of other titles you can find here!

This plugin currently imports models from SEGA Naomi/Dreamcast games using this format.

After completing the importer, we're setting our sights on an exporter!
Our goal? To create new custom content for multiple games!

https://github.com/NaomiMod/blender-NaomiLib


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V.0.14.4 NaomiLib Blender Importer is out for grabs!

Changelog:

* Culling modes (double-sided polys, front, backface)
* Strip generation fix (winding order as per bitflag)

Image

https://github.com/NaomiMod/blender-Nao ... r_14_4.zip
Last edited by VincentNL on Sat Nov 11, 2023 6:58 pm, edited 1 time in total.
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Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Post by fafadou »

Words missing, this is totally crazy !
This is too huge for common people, I don't where we could find the model in a game at now ^^

Hope @Esppiral would something great with this awesome tool.
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Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Post by Dirge Of Ram »

Hard*Core stages or recreating Miao Village. Too bad Blender hates ancient graphic cards!
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Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Post by VincentNL »

With the importer side getting on the last phase, last week looked into Naomi SDK tools and export options.
Since Naomi SDK tools cannot output NaomiLib .bin format used in games, I had to find an alternative for RE and testing:

Here comes HRCV Tool GUI v1.0!
It will convert .hrb/.pol to commercial NaomiLib .bin format used in games, enjoy!

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Dead or Alive 2 - Pikachu Hat:
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https://www.youtube.com/watch?v=ocTMIy0d8k4
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Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Post by Stringer_bell »

This is awesome, appreciate you sharing this.
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Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Post by VincentNL »

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Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Post by VincentNL »

Last one, Batmobile (no texture) in Crazi Taxi!
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Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Post by Stringer_bell »

In theory this also means that destinations in Crazy Taxi 1 and 2 could be modded as well? That would be so cool!
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Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Post by VincentNL »

V.0.14.4 NaomiLib Blender Importer is out for grabs!

Changelog:

* Culling modes (double-sided polys, front, backface)
* Strip generation fix (winding order as per bitflag)

Image

https://github.com/NaomiMod/blender-Nao ... r_14_4.zip

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Stringer_bell wrote:In theory this also means that destinations in Crazy Taxi 1 and 2 could be modded as well? That would be so cool!
The limit is not creating 3D models (except for exceeding RAM / polycount), but how each game stores / arranges them in containers and how to exploit static mesh replacement.

So let's say I want a light saber from Star Wars as racket in Virtua Tennis, no problem, because it's a static mesh and the container of PVR + models in Virtua Tennis is reversed.

In case of dynamic mesh, that's more complicated because you have to know which vertex need to be kept intact and which other you can modify.
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Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Post by VincentNL »

Environment map support on the way!

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Last edited by VincentNL on Sun Nov 19, 2023 11:10 am, edited 1 time in total.
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