cloofoofoo wrote:Lesa performance compared to what? Wince is directly mapped to dreamcast custom gpu features and its optimized using sh4 assembly for the tnl stuff. Not to mention a proper sound driver that makes use of aica. I wouldn't be surprised if it had more performance that kos + opengldc.Anthony817 wrote:Crikey! An all new port, on WinCE no less? Wow, amazing! Hope that doesn't limit how far you can optimize the game on the hardware though. I mean Titanium got Quake 1 running amazingly well on it, so surely this shouldn't use a lot more overhead. Chocolate Duke is what I hears tossed around as a good idea to port so sounds like you are on the right track!
Chocolate Duke Nukem 3D is the equivalent of Chocolate Doom.bjankins1 wrote:What is chocolate duke nukem 3D
A port that:
Remains as faithful as possible to the original source code.
Portable and compiling in one click on Windows, OS X and Linux.
Aimed at education, with lots of comments and documentation added in order to help programmers to understand and learn.
https://github.com/fabiensanglard/chocolate_duke3D
Well indeed but this is SDL basic layer running on wince so not using any of that.. Wince SDL port is very basic no where near the SDL port and update of SDL i have done SDL dreamhal ..
Wince sdl does not have a working sound driver .. framebuffer only