Intrepid Izzy

Moderator: VasiliyRS

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Wrath of Khan
Toy Commander
Posts: 551

Re: Intrepid Izzy

Post#191 » Fri Oct 11, 2019 10:56 pm

Yup. Next year is good too. I will get this one.

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Roel
Developer
Posts: 229
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Re: Intrepid Izzy

Post#192 » Thu Oct 31, 2019 5:38 pm

We've just posted our slightly Halloween-themed update!

The news for this October is mostly about boss fights. For example, I finally got around to implementing the fight with Yzzi (the anti-Izzy), which I've been looking forward to for ages.

Image

I still have some details to work out. For example, the background graphics are still a little rough/basic. But I'm very happy with how the gameplay turned out.

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shadowgangs
photon blast
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Re: Intrepid Izzy

Post#193 » Fri Nov 01, 2019 5:16 pm

Roel wrote:The news for this October is mostly about boss fights. For example, I finally got around to implementing the fight with Yzzi (the anti-Izzy), which I've been looking forward to for ages.

I can relate to this feeling. waiting while working on the game for when the time comes when a character or a level is started and done at last :)

All the best :)

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segata sanshiro
St.Jimmy
Posts: 393

Re: Intrepid Izzy

Post#194 » Sat Nov 02, 2019 4:42 am

- over 3,000 frames of animation
- graphics consist of an estimated 7,000 tiles
- More than 74,000 lines of C/C++ code

just some dev facts

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Roel
Developer
Posts: 229
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Re: Intrepid Izzy

Post#195 » Sat Nov 02, 2019 10:14 am

segata sanshiro wrote:- graphics consist of an estimated 7,000 tiles


To be totally accurate, that number only applies to the levels. The rest of the graphics aren't tile-based. :geek:

fafadou
fire
Posts: 74

Re: Intrepid Izzy

Post#196 » Sat Nov 02, 2019 11:42 am

Impressive work as always. Be prouds guys :-)
I'm really impatient to play with.

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