Intrepid Izzy

Moderators: VasiliyRS, deluxux

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Roel
Developer
Posts: 281
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Re: Intrepid Izzy

Post#261 » Sun May 02, 2021 1:59 pm

Very close!

More details in our latest Kickstarter update. ;)

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DCGX
Power Stone
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Re: Intrepid Izzy

Post#262 » Mon May 03, 2021 11:26 am

:o

asiergcfg
noob
Posts: 4

Re: Intrepid Izzy

Post#263 » Mon May 24, 2021 4:58 pm

I'm really looking forward to playing this game on my DC. I hope we get a summer release!

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Nico0020
Feet of Fury
Posts: 573

Re: Intrepid Izzy

Post#264 » Mon May 24, 2021 11:22 pm

Looking forward to it. Once this game is out the door, and you guys get a much deserved break, do you plan on continuing pursuing DC dev? You guys are THE indie dev for DC and knock it out of the park with every release.

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Roel
Developer
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Re: Intrepid Izzy

Post#265 » Tue May 25, 2021 2:04 am

asiergcfg wrote:I'm really looking forward to playing this game on my DC. I hope we get a summer release!


Thank you! I hope so too! ;)


Nico0020 wrote:Looking forward to it. Once this game is out the door, and you guys get a much deserved break, do you plan on continuing pursuing DC dev? You guys are THE indie dev for DC and knock it out of the park with every release.


Thank you so much! :D

As for the future, I'll think about it during my break. 8-)

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Anthony817
Shark Patrol
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Re: Intrepid Izzy

Post#266 » Tue May 25, 2021 8:29 pm

Hey Roel, any plans for releasing the tools so people can make free homebrew projects with this engine? Something like this would be huge for the community like how you guys awesome OBOR engine was. I mean, just look what that whole community has spawned hahaha.

An awesome open 2D platforming engine like this could be massive! XD

Of course if you don't have any plans for that it is completely understandable.
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mazonemayu
Agent Provocateur
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Re: Intrepid Izzy

Post#267 » Wed May 26, 2021 12:51 pm

Still hoping for AotB Roel :mrgreen:
We are SEGA generation.

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Roel
Developer
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Re: Intrepid Izzy

Post#268 » Mon May 31, 2021 3:45 am

Anthony817 wrote:Hey Roel, any plans for releasing the tools so people can make free homebrew projects with this engine? Something like this would be huge for the community like how you guys awesome OBOR engine was. I mean, just look what that whole community has spawned hahaha.

An awesome open 2D platforming engine like this could be massive! XD

Of course if you don't have any plans for that it is completely understandable.


Thank you for your kind words!

I currently don't feel inclined to go that route with Intrepid Izzy. It isn't nearly as easy to mod as BOR. The tools have a steep learning curve, and the game is not built with the same "no coding required" philosophy as BOR. But I still might change my mind later.


mazonemayu wrote:Still hoping for AotB Roel :mrgreen:


Thanks, me too actually.

The AotB project kept losing its momentum primarily on account of the huge volume of art required. I have some ideas about how to fix that. But I've also learned that it was a mistake to attempt a project of such magnitude while ignoring the harsh reality of the financial aspects. And securing the necessary funds will be a challenge indeed.

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mazonemayu
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Re: Intrepid Izzy

Post#269 » Thu Jun 03, 2021 2:35 pm

Roel wrote:
Thanks, me too actually.

The AotB project kept losing its momentum primarily on account of the huge volume of art required. I have some ideas about how to fix that. But I've also learned that it was a mistake to attempt a project of such magnitude while ignoring the harsh reality of the financial aspects. And securing the necessary funds will be a challenge indeed.


That game (and its trailer) has a cult following in the scene. I think you’d be surprised how much a crowdfunding campaign would bring in…a lot of us (myself included :lol: ) would sell an organ or 2 for that game.
We are SEGA generation.

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