The news for this October is mostly about boss fights. For example, I finally got around to implementing the fight with Yzzi (the anti-Izzy), which I've been looking forward to for ages.
I still have some details to work out. For example, the background graphics are still a little rough/basic. But I'm very happy with how the gameplay turned out.
Re: Intrepid Izzy
Posted: Fri Nov 01, 2019 5:16 pm
by shadowgangs
Roel wrote:The news for this October is mostly about boss fights. For example, I finally got around to implementing the fight with Yzzi (the anti-Izzy), which I've been looking forward to for ages.
I can relate to this feeling. waiting while working on the game for when the time comes when a character or a level is started and done at last
All the best
Re: Intrepid Izzy
Posted: Sat Nov 02, 2019 4:42 am
by segata sanshiro
- over 3,000 frames of animation - graphics consist of an estimated 7,000 tiles - More than 74,000 lines of C/C++ code
Oh whaouh ! Well done, very impatient to play this wonderful game. Please also don't show too things for avoiding spoilers hahaha What a jewel you are making ! Congratulations.