Intrepid Izzy

Moderator: VasiliyRS

User avatar
mazonemayu
Agent Provocateur
Posts: 3752

Re: Intrepid Izzy

Post#91 » Fri Jul 14, 2017 9:15 am

DarkSynbios wrote:Thats why we want you to make a port of Wonder Boy : a Dragons trap on Dreamcast because you make a great stuff! :D


Why not so something of their own? What I've seen so far, makes the engine really fit for a side scrolling hack n slash/ rpg
We are SEGA generation.

my collection
vids

PAL/EU complete
NTSC/US complete
310 JAP games to go

User avatar
DarkSynbios
stalker
Posts: 282
Contact:

Re: Intrepid Izzy

Post#92 » Fri Jul 14, 2017 9:29 am

mazonemayu wrote:
DarkSynbios wrote:Thats why we want you to make a port of Wonder Boy : a Dragons trap on Dreamcast because you make a great stuff! :D


Why not so something of their own? What I've seen so far, makes the engine really fit for a side scrolling hack n slash/ rpg


Yes, my meaning it was they make a great engine who can fit the Wonder Boy also. ;)

User avatar
Nico0020
brutal
Posts: 247

Re: Intrepid Izzy

Post#93 » Wed Aug 02, 2017 12:47 pm

Curious questions,

What kind of features besides the main game are you planning? Score attacks,time trial, online ranking?

Sent from my Nexus 5X using Tapatalk

User avatar
Roel
Developer
Posts: 132
Contact:

Re: Intrepid Izzy

Post#94 » Wed Aug 02, 2017 2:58 pm

It's not a score-focussed game. In fact, there is no score. So score attacks or online ranking probably wouldn't make much sense, unless I decide to add e.g. a boss rush mode. But I find it's best to decide what extras to add only after the main game is completed, so I don't know yet. I don't have a planning for specific extra features - so far I've only planned on having some. I like to give players someting more than they expected, a nice surprise. Although it seems clever lads like yourself have already figured out that Senile Team's games always have extras, so I guess it's not such a big surprise any more. ;)

User avatar
Anonymouse
dirty sailor
Posts: 177

Re: Intrepid Izzy

Post#95 » Wed Aug 02, 2017 3:14 pm

Roel wrote:It's not a score-focussed game. In fact, there is no score. So score attacks or online ranking probably wouldn't make much sense, unless I decide to add e.g. a boss rush mode. But I find it's best to decide what extras to add only after the main game is completed, so I don't know yet. I don't have a planning for specific extra features - so far I've only planned on having some. I like to give players someting more than they expected, a nice surprise. Although it seems clever lads like yourself have already figured out that Senile Team's games always have extras, so I guess it's not such a big surprise any more. ;)


This is excellent. I really look forward to playing it. I loved Rush Rally, it was a very professionally made game.
Dreamcast: Blue Swirl, 60hz, White LED, Removable battery holder, Internal SD card reader, BBA, DreamPi, RGB Scart

User avatar
Roel
Developer
Posts: 132
Contact:

Re: Intrepid Izzy

Post#96 » Thu Aug 03, 2017 1:21 am

Thanks again!

And here's another dev log video:

User avatar
Nico0020
brutal
Posts: 247

Re: Intrepid Izzy

Post#97 » Fri Aug 04, 2017 7:45 pm

Loving the constant updates. Keep up the good work.

User avatar
Roel
Developer
Posts: 132
Contact:

Re: Intrepid Izzy

Post#98 » Tue Aug 22, 2017 3:27 pm

New moves!

Image

Image

Also, if anyone here happens to be going to GamesCom: you can play a demo of Intrepid Izzy in the Retro Gaming Area!

User avatar
The-Amazing-Mr_V
Dead House
Posts: 382

Re: Intrepid Izzy

Post#99 » Tue Aug 22, 2017 3:30 pm

This gets better and better!

User avatar
RXShorty
minority
Posts: 68

Re: Intrepid Izzy

Post#100 » Tue Aug 22, 2017 4:07 pm

This truly looks great.
GamesCom, went there a few years ago and had bought a ticket but couldn't get in because it was to busy... :(
DreamOn!

  • Similar Topics
    Replies
    Views
    Last post

Return to “New Games”

Who is online

Users browsing this forum: No registered users

cron