Rizzo ISland Demo v2 is out! New Levels/Enemies!

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Rizzo ISland Demo v2 is out! New Levels/Enemies!

Post#1 » Mon Jul 22, 2019 3:25 pm

Hey ya'll!

Just letting you guys know that the new demo for Rizzo Island is out!

The new demo includes:

- New Levels
- New Enemies
- Enhanced lighting
- Enhanced Textures
- Bug Fixes

The one thing we weren't able to get to in time is the save system, so it's been stripped and will be available in another update.

Also, If you are going to QuakeCon July 25th-28th, we will be there in Hall E in booth 148! So stop by if you are in the area, and say if you are from the forums, and I might give you something special!

Here's a link to the itch.io page with the game: https://dreameater-games.itch.io/rizzo-demo-1

Lastly, here is our Patreon if you would like to support us even further: https://www.patreon.com/rizzoisland

Thank you for your support, and I hope you like the demo!

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Ian Micheal
Super Sonic
Posts: 1543

Re: Rizzo ISland Demo v2 is out! New Levels/Enemies!

Post#2 » Mon Jul 22, 2019 4:46 pm

Wonderfull release :)
https://www.youtube.com/channel/UCeVCRA ... whHyKp6OsA my youtube channel of my projects running :)

https://discord.gg/ZHb4rCq discord for my projects :)

https://twitter.com/IanMicheal10 Reach me on twitter:)

Source code to my projects
https://github.com/ianmicheal :)

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Posts: 31

Re: Rizzo ISland Demo v2 is out! New Levels/Enemies!

Post#3 » Wed Apr 08, 2020 11:12 am

Any update?

Posts: 49

Re: Rizzo ISland Demo v2 is out! New Levels/Enemies!

Post#4 » Mon May 04, 2020 2:28 pm

Ryo_Hazuki wrote:Any update?

So far with my work keeping me busy, and due to several life emergencies (my father and grandmother passing) and COVID-19 keeping me super busy at my place of work (Target) I haven't had much time to work on it. However, I am slowly starting to get back into the groove. We will try to have a Steam Early Access release by the end of Summer 2020. It's just going very slow due to all these things happeneing whithin months of eachother.

We are also currently working on the engine some more to make it the best possible Quake Engine port out there! The problem is that currently, one of our dependancies is messed up due to being tied to the alpha branch. That has set us back a little bit while we try to get the engine more stable. However, we finally have improved sound in our engine, and improved rendering!

We also need to replace the mandatory assets leftover from Quake with new ones.

All in all, its been going super slow, but I've finally been able to get the hang of everything

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