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Dungeons & Dragons: Knights & Dragons - Final Cut (DreamCast Version)

Posted: Wed Sep 11, 2019 11:49 pm
by Ripfire
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Pierwolf presents his new project using the OpenBOR engine, but this time it will not be a street fighting game, but rather, the classic recreational game called Dungeons & Dragons. This trained game is very entertaining and addictive as when it came out in its time... This version is exclusively for Sega DreamCast, I have re-edited some concept of the author.

DETAILS:

- This version is a hybrid, which includes concept of Demo 1, 2 and the full version
- The screen was set to 4: 3 (320x240)
- Unlocked Road of the Knights
- Unlocked Boss Rush now called DreamCast Arena
- Fixed some aesthetics of the game
- Enabled the cheats option
- New loading logo
- Now using beta version 6.1 of OpenBOR v3.0 created by Ian Micheal

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Pierwolf nos presenta su nuevo proyecto usando el motor de OpenBOR, pero esta vez no sera un juego de pelea callejera, sino mas bien, el clasico juego de recreativa llamado Dungeons & Dragons. Este entrenido juego es muy entretenido y adictivo como cuando salio en sus tiempos... Esta versión es exclusivamente para Sega DreamCast, he re-editados algunos concepto del autor.

DETALLES:

- Esta version es una hibrida, que incluye concepto del Demo 1, 2 y la version completa
- Se ajusto la pantalla a 4:3 (320x240)
- Desbloqueado Road of the Knights
- Desbloqueado Boss Rush ahora llamandose DreamCast Arena
- Se arreglo alguna estetica del juego
- Habilitado la opción de trucos "Cheats"
- Nuevo logo de carga
- Ahora se esta utilizando la version beta 6.1 del OpenBOR v3.0 creada por Ian Micheal

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Re: Dungeons & Dragons: Knights & Dragons - Final Cut (DreamCast Version)

Posted: Thu Sep 12, 2019 12:43 pm
by ciscollo
gracias por el juego pero el gdemu por rgb no lo carga...

Re: Dungeons & Dragons: Knights & Dragons - Final Cut (DreamCast Version)

Posted: Thu Sep 12, 2019 2:03 pm
by Ian Micheal
I think your saying it dont work on gdemu or something. anyways this runs out of memory when your start there is no data/video.txt to force disable the cache this will let it use less memory it's how it works the video.txt triggers the changes i made to the cache system..



Example Ripfire version with out the /data/video.txt on the root of the image
dndripfire.png

dndripfirefail.png


does not load runs out of memory


Using the /data/video.txt on the root of the image
dnd.png

dndingame.png


loads uses less memory thats the point of beta6 update

Here ripfire use this just put your bor.pak on root for 320x240 16bit games to use less memory
beta6320x16bit.rar
(1.43 MiB) Downloaded 32 times

How it should look
Whatitshould.png

Just add bor.pk

Selfboot cdi showing same pakfile loading using what im saying now it loads the first level
https://mega.nz/#!6qJnRaDS!3I-4NjT7Lnui ... 0EnuZTuNOc

Re: Dungeons & Dragons: Knights & Dragons - Final Cut (DreamCast Version)

Posted: Thu Sep 12, 2019 6:57 pm
by Ripfire
@Ian Micheal

Thank you my friend, I had forgotten that recommendation. ;)
Gracias mi amigo, me había olvidado de esa recomendación. ;)

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By the way, I leave this light version for the most demanding. :mrgreen:
Por cierto, les dejo esta versión ligera para los más exigentes. :mrgreen:

Re: Dungeons & Dragons: Knights & Dragons - Final Cut (DreamCast Version)

Posted: Thu Sep 12, 2019 9:20 pm
by Ian Micheal
Ripfire wrote:@Ian Micheal

Thank you my friend, I had forgotten that recommendation. ;)
Gracias mi amigo, me había olvidado de esa recomendación. ;)

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By the way, I leave this light version for the most demanding. :mrgreen:
Por cierto, les dejo esta versión ligera para los más exigentes. :mrgreen:


Your welcome my freind i will get back to updating openbor i have some things to make it better.. im working on radquake right now..