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'Non Casual Encounter' AKA 'Encuentro no Casual'

Posted: Mon Jan 06, 2020 5:39 pm
by Ryo Suzuki
UPDATE (12-21-2021):

Official site and now it is on sale: https://www.dreamcastencounter.com

If you prefer the link with banner:

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Remember digifile edition limited to 100 units.

Thanks for the help. I hope you like it!!

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Hello friends I am developing this game for many years ago. I didn't know it was so difficult hehe!

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Formally know as Project Bennu 'Non Casual Encounter' is a little visual novel/adventure developed in BennuGD for Dreamcast.

It will feature traditional visual novel gameplay and adventure game, some mini game and VMU support.

I am about to release a prologue soon both in English and Spanish language.

Some old screenshots WIP of course:

Image

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Here is a new screenshot. You can see how the game will look:

Image

I will update soon with old & new stuff.

I hope you like it!!

Re: 'Non Casual Encounter' AKA 'Encuentro no Casual'

Posted: Mon Jan 06, 2020 6:06 pm
by Ian Micheal
Ryo Suzuki wrote:Hello friends I am developing this game for many years ago. I didn't know it was so difficult hehe!

Image

Formally know as Project Bennu 'Non Casual Encounter' is a little visual novel/adventure developed in BennuGD for Dreamcast.

It will feature traditional visual novel gameplay and adventure game, some mini game and VMU support.

I am about to release a demo soon both in English and Spanish language.

Some old screenshots WIP of course:

Image

Image

Here is a new screenshot. You can see how the game will look:

Image

I will update soon with old & new stuff.

I hope you like it!!



Really cool i love it also i have been updating Bennu to use less memory:)

Re: 'Non Casual Encounter' AKA 'Encuentro no Casual'

Posted: Mon Jan 06, 2020 6:10 pm
by Ryo Suzuki
I didn't know.

Are you using a custom version then?

I am developing with Indiket's version...

Re: 'Non Casual Encounter' AKA 'Encuentro no Casual'

Posted: Mon Jan 06, 2020 8:18 pm
by The-Amazing-Mr_V
This looks sweet!

Re: 'Non Casual Encounter' AKA 'Encuentro no Casual'

Posted: Mon Jan 06, 2020 8:33 pm
by Ian Micheal
Ryo Suzuki wrote:I didn't know.

Are you using a custom version then?

I am developing with Indiket's version...


Yes it's based on his version just uses less memory because i was running out all the time if you dont know im a developer as well

Re: 'Non Casual Encounter' AKA 'Encuentro no Casual'

Posted: Mon Jan 06, 2020 10:55 pm
by Anthony817
It is so great to see new BennuGD projects! I remember following it very closely around 2011 or so when those guys really started targeting a new Dreamcast build. I believe that it was also Indiket who updated it a few years back to a more modern version over at Dreamcast.es correct?

Re: 'Non Casual Encounter' AKA 'Encuentro no Casual'

Posted: Tue Jan 07, 2020 2:51 am
by Ian Micheal
Anthony817 wrote:It is so great to see new BennuGD projects! I remember following it very closely around 2011 or so when those guys really started targeting a new Dreamcast build. I believe that it was also Indiket who updated it a few years back to a more modern version over at Dreamcast.es correct?


Yes i worked on it last year got it a bit faster ported some games to it and ported it to normal sdl not chui version because that version of the libs are now gone not ready for any release

Re: 'Non Casual Encounter' AKA 'Encuentro no Casual'

Posted: Tue Jan 07, 2020 6:31 am
by fafadou
It's very old, hope it wasn't a kickstarter.

Re: 'Non Casual Encounter' AKA 'Encuentro no Casual'

Posted: Tue Jan 07, 2020 8:33 am
by Ryo Suzuki
Ian Micheal wrote:Yes it's based on his version just uses less memory because i was running out all the time if you dont know im a developer as well

Nice to meet you. It is your version available to download?

Are you running out of RAM? I don't have problems now because I can unload the assets and load the new ones...

I want to ask you. Can you play ogg without problems in BennuGD?

We are trying even with .opus but we experienced some microcuts in audio so I am using CDDA...


fafadou wrote:It's very old, hope it wasn't a kickstarter.

Haha. It wasn't.

BTW do you ever developed something in DC? Maybe you are aware the time that it consumes...


Anthony817 wrote:It is so great to see new BennuGD projects! I remember following it very closely around 2011 or so when those guys really started targeting a new Dreamcast build. I believe that it was also Indiket who updated it a few years back to a more modern version over at Dreamcast.es correct?

Yup. The first port was done by Colombians Developers.

Later Indiket updated it a few times. It is much better now, I would say...

Re: 'Non Casual Encounter' AKA 'Encuentro no Casual'

Posted: Tue Jan 07, 2020 9:07 am
by Ian Micheal
Ryo Suzuki wrote:
Ian Micheal wrote:Yes it's based on his version just uses less memory because i was running out all the time if you dont know im a developer as well

Nice to meet you. It is your version available to download?

Are you running out of RAM? I don't have problems now because I can unload the assets and load the new ones...

I want to ask you. Can you play ogg without problems in BennuGD?

We are trying even with .opus but we experienced some microcuts in audio so I am using CDDA...


fafadou wrote:It's very old, hope it wasn't a kickstarter.

Haha. It wasn't.

BTW do you ever developed something in DC? Maybe you are aware the time that it consumes...


Anthony817 wrote:It is so great to see new BennuGD projects! I remember following it very closely around 2011 or so when those guys really started targeting a new Dreamcast build. I believe that it was also Indiket who updated it a few years back to a more modern version over at Dreamcast.es correct?

Yup. The first port was done by Colombians Developers.

Later Indiket updated it a few times. It is much better now, I would say...


since i did not have the correct chui sdl my update is not ready the controls dont work i have re write that code for normal sdl yes it can play oggs fine I have bin size down to 900k when i have the controls other then keyboard working in the update i will release it it's also faster and is compiled vs kos that has malloc debugging turned off that gives you 2 meg more space.. It's on the back burner for me to many of my own projects not enff time..