The King Of Fighters 2003 (Dreamcast AES4ALL) [HDD IDE-SD] UPDATED!

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Ro Magnus Larsson
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The King Of Fighters 2003 (Dreamcast AES4ALL) [HDD IDE-SD] UPDATED!

Post by Ro Magnus Larsson »

THE KING OF FIGHTERS 2003/2K3 (Dreamcast AES4All) [HDD IDE/SD]

Incluye : Opciones Hack para jugar con los jefes y personajes ocultos
Imagen ISO Compatible con sistema operativo Dreamshell/RetroDream v2/v3
Compatible para HDD IDE/SD
Presets: Por defecto salvo OS: Homebrew
Covers designed by me
DOWNLOAD: https://mega.nz/file/WPZjiaoI#odYtwDvvv ... JZAsn1Ara8
900x900 HQ
KOF 2003 (900x900).png
Rev.2
The King of Fighters 2003 (US) (900x900).png
Caratulas 256x256 para Dreamshell/RetroDream (Colocar en carpeta "covers" en DS y en "medias/box-2d" en RetroDream)
The King of Fighters 2003 (US) RD.png
The King of Fighters 2003 (US) RD.png (144.36 KiB) Viewed 905 times
The King of Fighters 2K3 (Rev.2).png
The King of Fighters 2K3 (Rev.2).png (147.99 KiB) Viewed 905 times
Last edited by Ro Magnus Larsson on Fri Apr 25, 2025 1:04 am, edited 4 times in total.
Ro Magnus
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KmusDC
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Dreamcast Games you play Online: Worms World Party, Phantasy Star Online v2, POD Speed Zone, Alien Front Online.

Re: The King Of Fighters 2003 (Dreamcast AES4ALL) HDD-SD Download!

Post by KmusDC »

Gracias por ese aporte, amigo en la descripción especificas que es compatible con loader 0.7.x ? Es posible esto siendo imagen .iso? Tengo entendido que este cargador solo admite gdi-opt. Saludos bro.

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Ian Micheal
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Re: The King Of Fighters 2003 (Dreamcast AES4ALL) HDD-SD Download!

Post by Ian Micheal »

need to start making mmu files for these for faster caching loading

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Ro Magnus Larsson
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Dreamcast Games you play Online: Quake 3 arena
Location: Argentina

Re: The King Of Fighters 2003 (Dreamcast AES4ALL) HDD-SD Download!

Post by Ro Magnus Larsson »

Hi Ian: I dont understand what you say
Last edited by Ro Magnus Larsson on Tue Sep 22, 2020 10:25 pm, edited 2 times in total.
Ro Magnus
Argentina.-

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Ro Magnus Larsson
Metallic
Posts: 843
Dreamcast Games you play Online: Quake 3 arena
Location: Argentina

Re: The King Of Fighters 2003 (Dreamcast AES4ALL) HDD-SD Download!

Post by Ro Magnus Larsson »

KmusDC wrote:Gracias por ese aporte, amigo en la descripción especificas que es compatible con loader 0.7.x ? Es posible esto siendo imagen .iso? Tengo entendido que este cargador solo admite gdi-opt. Saludos bro.
Hola amigo, pues creo que si admite!, en mi caso estoy usando el RetroDream v2 que tiene el Dreamshell incorporado pero selecciona Loader Auto, no los que piden GDI-Opt (si te refieres a los 7,8 y 9). Para juegos homebrew, Neo.Geo y OpenBOR funciona mejor con imagenes ISO y de paso pesan menos que CDI, saludos
Last edited by Ro Magnus Larsson on Sat Apr 26, 2025 1:32 am, edited 4 times in total.
Ro Magnus
Argentina.-

Teuton1379
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Posts: 47

Re: The King Of Fighters 2003 (Dreamcast AES4ALL) HDD-SD Download!

Post by Teuton1379 »

Another amazing AES port, playable on the ultimate console.

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Ian Micheal
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Re: The King Of Fighters 2003 (Dreamcast AES4ALL) HDD-SD Download!

Post by Ian Micheal »

I can make mmu file then rebuild aes4all so it looks for the mmu fetch file from a romsdisk no thrashing of the gdrom or gdemu it be super fast

We need help to create prefetch files for NEO4ALL/AES emulator for Dreamcast.

Download package HERE (http://chui.dcemu.co.uk/releases/neo4all_prefetch.rar) and follow next steps:


----------------------------------------------------------------------

HOW TO CREATE INITIAL NEO4ALL/AES PREFETCHS


This is a little guide about how to create initial prefetch files for NEO4ALL/AES emulator. You need a BBA or coders cable for sending prefetch information from Dreamcast to PC.
In next steps, i suppose that you have a BBA, for coders cable is very similar.

1.- Create a normal CD with NEO4ALL directory+files and put your convert ROMS (.AES) to any directory too.

2.- Run DC-TOOL loader tool under Dreamcast.

3.- Swap CD with your prepared CD (step 1).

4.- Go to GNU/Linux or Windows command line and launch binary redirecting standard output, example: 'dc-tool -x aes4all.bin > prefetch'

5.- Choose any ROM without touch emulator params.

6.- Play normally and try to avoid large presentations. When MMU cache will be full emulator will stop itself.

7.- If you had played a lot of time (>30min), go to exit option menu.

8.- Send me prefetch file (stadard output redirect): [email protected]

9.- Also you can test your prefetch, edit prefech file and cut lines between '_MMU_HANDLE_DUMP_MEMACESS_ -------' and '-------_MMU_HANDLE_DUMP_MEMACESS_', only data without tags ..._MMU_... using wordpad.

10.- Copy cut file as prefetch/name_of_aes.pre under convertneo directory and rebuild .AES file.

----------------------------------------------------------------------

I can rebuild the aes4all emulator direct it to load the aes-pre from a romsdisk making it included in memory not need to thrash from the gdrom or sd card it should solve music problems and others fetch file be as fast as main rom can be read at the same time as the rom

aldair
Metallic
Posts: 831
Dreamcast Games you play Online: Quake 3 Arena

Re: The King Of Fighters 2003 (Dreamcast AES4ALL) HDD-SD Download!

Post by aldair »

Ian Micheal wrote:I can make mmu file then rebuild aes4all so it looks for the mmu fetch file from a romsdisk no thrashing of the gdrom or gdemu it be super fast

We need help to create prefetch files for NEO4ALL/AES emulator for Dreamcast.

Download package HERE (http://chui.dcemu.co.uk/releases/neo4all_prefetch.rar) and follow next steps:


----------------------------------------------------------------------

HOW TO CREATE INITIAL NEO4ALL/AES PREFETCHS


This is a little guide about how to create initial prefetch files for NEO4ALL/AES emulator. You need a BBA or coders cable for sending prefetch information from Dreamcast to PC.
In next steps, i suppose that you have a BBA, for coders cable is very similar.

1.- Create a normal CD with NEO4ALL directory+files and put your convert ROMS (.AES) to any directory too.

2.- Run DC-TOOL loader tool under Dreamcast.

3.- Swap CD with your prepared CD (step 1).

4.- Go to GNU/Linux or Windows command line and launch binary redirecting standard output, example: 'dc-tool -x aes4all.bin > prefetch'

5.- Choose any ROM without touch emulator params.

6.- Play normally and try to avoid large presentations. When MMU cache will be full emulator will stop itself.

7.- If you had played a lot of time (>30min), go to exit option menu.

8.- Send me prefetch file (stadard output redirect): [email protected]

9.- Also you can test your prefetch, edit prefech file and cut lines between '_MMU_HANDLE_DUMP_MEMACESS_ -------' and '-------_MMU_HANDLE_DUMP_MEMACESS_', only data without tags ..._MMU_... using wordpad.

10.- Copy cut file as prefetch/name_of_aes.pre under convertneo directory and rebuild .AES file.

----------------------------------------------------------------------

I can rebuild the aes4all emulator direct it to load the aes-pre from a romsdisk making it included in memory not need to thrash from the gdrom or sd card it should solve music problems and others fetch file be as fast as main rom can be read at the same time as the rom
I will start doing AES PREFETCHS of all the roms.


aldair
Metallic
Posts: 831
Dreamcast Games you play Online: Quake 3 Arena

Re: The King Of Fighters 2003 (Dreamcast AES4ALL) HDD-SD Download!

Post by aldair »

Ian Micheal wrote:Nice i make the changes to aes4all see how this turns out :)
Is it possible to port the PSP NeoGeo emulator (MVSPSP) to Dreamcast? This uses the cache folders for emulation use.

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