set youtube to 720p60fps for real speed No 30fps videos of gameplay
https://github.com/gusarba/VVVVVVDC/releases
https://github.com/gusarba/VVVVVVDC/blo ... LICENSE.md
copyright of Terry Cavanagh and is based on the VVVVVV source code.
I do a dev homebrew spot light on the game and a short playthru great port thanks GUSARBA

https://github.com/gusarba/VVVVVVDC/releases
Download MDF https://github.com/gusarba/VVVVVVDC/rel ... c_v0.2.zip
https://mega.nz/file/ncxmhIiR#rF9tYdR0c ... Bd6Tb5rZSg
CDI SB
If you need me to make a cdi of it i can..
Code: Select all
Quick port of Terry Cavanagh's VVVVVV to the Sega Dreamcast game console. This repository is a fork of the official one, which was uploaded to celebrate the game's 10th anniversary and contains the source code for the computer and mobile phone versions of the game. The fork was created on April 6th 2020, so newer additions and improvements to the original source are still not reflected here.
The port is far from perfect and there are still a lot of bugs and room for improvement, but it is very playable. To develop it, some fundamental changes needed to be made to the original source files. The original structure and code path has been preserved wherever possible, opting to create Dreamcast-specific source files (e.g: main_dreamcast.cpp) where it made more sense, while in other cases opting for a simple #ifdef/#endif code block. Some characteristics of the port:
Backported all the SDL calls from the 2.0 API to the old 1.2 API. It includes a simple "SDL2_stub.h" header file with some glue code.
Instead of alpha-blending the SDL surfaces, color keying is used, which had a dramatic impact on performance, since all the blitting is done in software by the Dreamcast's SH4 processor.
The game runs at around 30/40 FPS most of the time.
Saving and loading to the VMU is implemented, as well as a new small menu screen when booting the game to select which VMU to use (or to not save at all).
All the music system has been changed to use CDDA audio tracks instead of a binary blob file (which cointains Ogg/Vorbis files). Numerous tests were performed streaming and decoding music from the blob, but it was too slow and choppy.
The code also includes a quick port to the Dreamcast of the PhysicsFS library which the games uses as its file system abstraction.
Newer versions of the port make use of a 'lost' SDL-1.2.13 version made by Chui and recovered by Ian Micheal to improve performance.
Also to improve performance, the memcpy routines of moopthehedgehog's DreamHAL library are also used. Big thanks to Ian for suggesting these improvements!
Glad some things i said helped on the port

