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Anthony817 wrote:Incredible work mate! Love seeing these older PC games ported over with hardware rendering!
/* HARDWARE SCALED: ONLY FOR TEXTURED DRIVER !
NO FULLSCREEN
IF FULLSCREEN + TEXTURED_DRIVER = DMA_DRIVER */
void hardware_scaled_test()
{
screen=SDL_SetVideoMode(TXR_X,TXR_Y,16,SDL_HWSURFACE);
SDL_DC_SetWindow(SCR_X,SCR_Y);
testme("SDL_HWSURFACE");
}
- SDL_DC_TEXTURED_VIDEO
Use Textured video driver. If you want to use a virtual resolution (no 640x480, 320x240, ... ), you can use this driver for scaling using hardware texture. PVR textures is always 2^n (128x128, 256x128, 512x256, ... ) and these resolutions are real SDL_Surface resolutions.
Using SDL_FULLSCREEN flag only 2^n resolution are allowed, but if you do not use this flag it will be automatically fit to SDL_SetVideoMode resolution. See SDL_DC_SetWindow for manual fit.
Code: Select all
--res 320 240
Ian Micheal wrote:Spear of destiny build with feature flags enabled and floor texture replacement enabled..
plain files
Dreamwolf3d[SOD[TX][full].rar
The mod has to support replacing them the standard game will show no change..
FlorreW wrote:Ian Micheal wrote:Spear of destiny build with feature flags enabled and floor texture replacement enabled..
plain files
Dreamwolf3d[SOD[TX][full].rar
The mod has to support replacing them the standard game will show no change..
How did you manage to enable that ?
I think there is a possibility to also enable rain/snow someway
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