Anthony817 wrote:Ah damn, I would volunteer but my keyboard is toast. Only got the mouse. For sure you will find somebody willing to test this for you.
Was it the issue of figuring out the proper coding for them or the layout?
Right now it's some old joytstick SDL commands i dont like at all they never worked correct looking into like i did with radquake converted it all to kos direct commands it will take some time to get more use to this engines code base..
Never played it much if at all finding it's a very cool game ...
matter of time I'm using kos1.3 because it's what i know i up ported it to kos2.0 same code and the sound crashes have no idea why thats the case so this very early stages coming to grips with another fps engine .. it's not like doom not like quake feels like between them in coding style and such pretty interesting..
Speed does not seem to be a problem at all right now.. Fixed the crash when demo's load which was a big problem the last 2 days..