Ultima IV: Quest of the Avatar dos vga port

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Ian Micheal
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Posts: 5994
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Ultima IV: Quest of the Avatar dos vga port

Post#1 » Tue Aug 31, 2021 9:56 pm

This was a version i did in 2003 one of my earlest ports to dreamcast has full midi sound and vmu saving and is keyboard only
VGA upgrade pack for tiles
2.gif
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old readme from 2003

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IMR Technology Presents: Ultima IV Dreamcast

Welcome to this exciting new release! With all the features of the classic PC game, such as: Visual Memory Unit (VMU) saving, full VGA upgraded graphics pack, improved game performance, DC specific functions, like VMU graphic artwork.
Full Ultima stereo soundtrack as well.
This release marks a great improvement in IMR Technologys history.


FAQ on saving
For you to save a game you mus first  press( I ) to start a new game then  go throu the intro making your choices then when your in game press
(Q) that will ask you do you want to quit and save say yes the game will  then reboot and save to the VMU  when you load back up press
(J) to resume your game   






1ST_READ.BIN = SCRAMBLED    burn the bin as you would any other bin for self boot   

http://www.imrtech.mirrorz.com/

[email protected] email me for further source releases or info
on SDL and dreamcast programing ...... only happy to help

credit to the author of the PC version 
thanks again andrew
http://xu4.sourceforge.net/   

Copyright ©  Lord British
Copyright ©  XU4 team
Copyright ©  IMR Technology
GPL release source available upon written request


Ultima 4: Quest of the Avatar is a CRPG wherein you control a hero with a team of up to eight adventurers in a quest across the fantasy world of Britannia. The ultimate goal of the game is to become the 'Avatar,' thus becoming a guiding light to the people. This is accomplished by exploring the world and achieving mastery of eight 'virtues', and lastly reading the Codex of Ultimate Wisdom.

The game mechanics are typical CRPG fare, where party members gain levels to improve their powers, obtain better equipment, learn new spells, combat monsters, and solve puzzles.

Ultima IV: Quest of the Avatar is the fourth in the series of Ultima computer role-playing games. It is the first in the "Age of Enlightenment" trilogy, shifting the series from the hack and slash, dungeon crawl gameplay of its "Age of Darkness" predecessors towards an ethically-nuanced, story-driven approach. Ultima IV is different among role-playing games in that the game's story does not center on asking a player to overcome a tangible ultimate evil.

https://strategywiki.org/wiki/Ultima_IV ... r/Controls keyboard controls to use with this port

If you like to see the update with all bugs fixed then leave a comment i dont want to waste my time updating there
engine if no one wants it

download sb cdi
https://mega.nz/file/334igSxY#7tXdg2ly7 ... T_0TUp3ETg

warning keyboard only
Last edited by Ian Micheal on Wed Sep 01, 2021 7:15 am, edited 1 time in total.


SMiTH
Black Mesa
Posts: 1492

Re: Ultima IV: Quest of the Avatar dos vga port

Post#3 » Tue Aug 31, 2021 11:23 pm

i was just looking at your old sdl ports on webarchive the other day. (https://web.archive.org/web/20030608110 ... /ports.htm)
this is one of the games i was wondering if you still had.
thank you.

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                                           .""--..__
                     _                     []       ``-.._
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   |\            /          |              ||
   \/`-._       |           /              ||  CLOSER to prefection  distant dreams
    //   `.    /`           |              ||
   //`.    `. |             \              ||
  ///\ `-._  )/             |              ||
 //// )   .(/               |              ||
 ||||   ,'` )               /              //
 ||||  /                    /             ||
 `\\` /`                    |             //
     |`                     \            || 
    /   http://www.imrtech.mirrorz.com   /|         
  /`                          \         //   
/`                            |        ||   
`-.___,-.      .-.        ___,'        (/ 

User avatar
Ian Micheal
Developer
Posts: 5994
Contact:

Re: Ultima IV: Quest of the Avatar dos vga port

Post#4 » Tue Aug 31, 2021 11:36 pm

SMiTH wrote:i was just looking at your old sdl ports on webarchive the other day. (https://web.archive.org/web/20030608110 ... /ports.htm)
this is one of the games i was wondering if you still had.
thank you.

Code: Select all

                                           .""--..__
                     _                     []       ``-.._
                  .'` `'.                  ||__           `-._
                 /    ,-.\                 ||_ ```---..__     `-.
                /    /:::\\               /|//}          ``--._  `.
                |    |:::||              |////}                `-. \
                |    |:::||             //'///                    \\
                |    |:::||            //  ||'                     
                /    |:::|/        _,-//\  ||
               /`    |:::|`-,__,-'`  |/  \ ||
             /`  |   |'' ||           \   |||
           /`    \   |   ||            |  /||
         |`       |  |   |)            \ | ||
        |          \ |   /      ,.__    \| ||
        /           `         /`    `\   | ||
       |                     /        \  / ||
       |                     |        | /  ||
       /         /           |        `(   ||
      /          .           /          )  ||
     |            \          |     ________||
    /             |          /     `-------.|
   |\            /          |              ||
   \/`-._       |           /              ||  CLOSER to prefection  distant dreams
    //   `.    /`           |              ||
   //`.    `. |             \              ||
  ///\ `-._  )/             |              ||
 //// )   .(/               |              ||
 ||||   ,'` )               /              //
 ||||  /                    /             ||
 `\\` /`                    |             //
     |`                     \            || 
    /   http://www.imrtech.mirrorz.com   /|         
  /`                          \         //   
/`                            |        ||   
`-.___,-.      .-.        ___,'        (/ 



Yes the pc creator just updated his engine so i could fix this all up if wanted just dont want waste my time if there is no interest etc might be worth it thanks mate :) this was in some odd nrg iso that no one could use so i redid the image to cdi

User avatar
Anthony817
Shark Patrol
Posts: 4009

Re: Ultima IV: Quest of the Avatar dos vga port

Post#5 » Wed Sep 01, 2021 12:18 am

Wow cool that the DC got a game like this due to the lack of RPG's.
Image

Alexislight
minority
Posts: 67

Re: Ultima IV: Quest of the Avatar dos vga port

Post#6 » Wed Sep 01, 2021 2:15 am

thanks for it!
Anyway i'm thinking that dreamcast need more advanced software...

User avatar
Ian Micheal
Developer
Posts: 5994
Contact:

Re: Ultima IV: Quest of the Avatar dos vga port

Post#7 » Wed Sep 01, 2021 3:38 am

By advance what do you mean ? Nothing will ever reach retail standard by sega any homebrew is always factor 2x below like any system where hobby coders .. If by advanced you mean 3d and like a retail game this takes far more work then 1 person can do by them self..

You need artist many coders api's that work low level asm and sound routines and all those people to work together for free.. project like xeocider took 8 years for example

Most Advanced projects never get started or completed

What you looking at here is one of my first ports from 2003 when full sound vmu saving and such was not very common

It's a native dos game running fullspeed on console this runs the dos exe's and game files

If there was interest i would update it main point of this was to get every port i did out for people to see it's 2003 standard and was lost many years locked in nrg file that did not burn :)


Loloretro
chill
Posts: 300

Re: Ultima IV: Quest of the Avatar dos vga port

Post#9 » Wed Sep 01, 2021 8:17 am

Thanks

kremiso
Rank 9
Posts: 966

Re: Ultima IV: Quest of the Avatar dos vga port

Post#10 » Wed Sep 01, 2021 10:41 am

lol, you reached 18 years ago in something that the guys on ScummVM are trying to add nowadays

i'll test it this night, very curious about :)

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