Shadow Gangs

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DarkSynbios
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Re: Shadow Gangs

Post#91 » Tue Mar 01, 2022 12:56 pm

I always tease Mazo about Sega Saturn :D :D

About Sega Saturn port i know needs more work and knowledge to manage the cpu’s as we know all it’s a complicated hardware. As I heard and see the JoEngine make things more easy. Anyway congratulations for your campaign success and please bring the as soon as possible :D

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mazonemayu
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Re: Shadow Gangs

Post#92 » Tue Mar 01, 2022 1:44 pm

DarkSynbios wrote:I always tease Mazo about Sega Saturn :D :D
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FlorreW
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Re: Shadow Gangs

Post#93 » Tue Mar 01, 2022 1:44 pm

shadowgangs wrote:
mazonemayu wrote:You know what would be awesome for a sequel: co-op & weapons you can pick up along the way, a la Dragonninja

I will open a Discord for SG II
and we can discuss implementation, we'll see...


Co op would be really cool. Gratz to reaching funding goal. <3

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shadowgangs
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Re: Shadow Gangs

Post#94 » Tue Mar 01, 2022 1:55 pm

FlorreW wrote:
shadowgangs wrote:
mazonemayu wrote:You know what would be awesome for a sequel: co-op & weapons you can pick up along the way, a la Dragonninja

I will open a Discord for SG II
and we can discuss implementation, we'll see...


Co op would be really cool. Gratz to reaching funding goal. <3

Got asked a lot about Co op, even from an arcades manufacturer.
Will need to see how Co op can exist in a game with Shinobi original mechanics...

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mazonemayu
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Re: Shadow Gangs

Post#95 » Tue Mar 01, 2022 2:19 pm

Shouldn’t be too hard, it also worked on The Ninjawarriors, which is more of a hack n slash in a ninja themed setting, but you have shurikens too. Just need to combine both playstyles. Also have a look at the mega drive version of shadow dancer which lets you disable the shurikens in the options menu so you can play through the game with punches, kicks & your katana (something I would’ve loved to have seen in Shadow Gangs because it makes for a completely different play style without changing anything about the game)

Check out both video’s and you’ll see how it can be done

https://youtu.be/uD2Ms8TN1ss

https://youtu.be/flKOjT1MHIU
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dubcity
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Re: Shadow Gangs

Post#96 » Tue Mar 01, 2022 3:00 pm

Congrats. Good job.

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RoMagnusLarsson
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Re: Shadow Gangs

Post#97 » Tue Mar 01, 2022 11:47 pm

Dreamcast deserves 4p Co-Op games or at least 2p Co-Op games, but only one? or Why Dreamcast has 4 controller inputs? It is the first thing I watched in this project. Anyway I hope it can be a reality and be released

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mazonemayu
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Re: Shadow Gangs

Post#98 » Wed Mar 02, 2022 2:38 am

RoMagnusLarsson wrote:Dreamcast deserves 4p Co-Op games or at least 2p Co-Op games, but only one? or Why Dreamcast has 4 controller inputs? It is the first thing I watched in this project. Anyway I hope it can be a reality and be released



It does have 4 controller ports, because that was the way to go over 20 years ago :mrgreen:
Over 90% of its library is still single player though, because most folks (used to) play by themselves in their house ;)
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Nico0020
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Re: Shadow Gangs

Post#99 » Wed Mar 02, 2022 11:44 am

Glad to see this project made it. They definitely deserved it.

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RoMagnusLarsson
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Re: Shadow Gangs

Post#100 » Thu Mar 03, 2022 12:45 pm

mazonemayu wrote:
RoMagnusLarsson wrote:Dreamcast deserves 4p Co-Op games or at least 2p Co-Op games, but only one? or Why Dreamcast has 4 controller inputs? It is the first thing I watched in this project. Anyway I hope it can be a reality and be released



It does have 4 controller ports, because that was the way to go over 20 years ago :mrgreen:
Over 90% of its library is still single player though, because most folks (used to) play by themselves in their house ;)


That is an adult thinking of gaming, videgames were born for children and teens and they want to play together too, but young fathers and mothers also want, they does not want to see their children play all the day alone

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